Auroch Digital is making something as unique as a car combat strategy game based on an old Games Workshop boardgame. We caught up with Auroch's Tomas Rawlings to learn more about the dystopic future the game portrays that hits fairly close to home.
We caught up with producer Kevin Shuttleworth at GDC to talk about the puzzle adventure The Sojourn that combines a dark world / light world mechanic with some interesting traversal puzzles.
"A survival game from developers who don't really like survival games". That's the intriguing pitch for Last Oasis, an MMO title which huge walkers that serves as your base of operation and weapons.
In what turned out to be something of a double fare we caught up with both creative director Patrick Ewing and art director Vincent Perea to learn more about the near future narrative cab adventure.
We were captivated by the linguistic complexity of the puzzles in Heaven's Vault when we saw it at GDC so we had a chat with Inkle Co-Founder Joseph Humfrey to hear more about this unique title.
We caught up with writer Anthony Jauneaud and project lead Laurent Victorino at the GDC loft of publisher Raw Fury to learn more about the intriguing taxi-based murder mystery game that is Night Call.