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GameRelated episodes

  • Link's Awakening - Side Quests and Slime Key Playthrough | GameRelated
    The Legend of Zelda: Link's Awakening is a 1993 action-adventure game developed and published by Nintendo for the Game Boy. It was the first installment in The Legend of Zelda series for a handheld game console.
    Link's Awakening began as a port of the Super NES game The Legend of Zelda: A Link to the Past, developed after-hours by Nintendo staff. It grew into an original project under the direction of Takashi Tezuka, with a story and script created by Yoshiaki Koizumi and Kensuke Tanabe. It is one of the few Zelda games not to take place in the land of Hyrule, and does not feature Princess Zelda or the Triforce relic. Instead, protagonist Link begins the game stranded on Koholint Island, a place guarded by a whale-like deity called the Wind Fish. Assuming the role of Link, the player fights monsters and solves puzzles while searching for eight musical instruments that will awaken the sleeping Wind Fish and allow him to escape from the island.
    Link's Awakening was critically and commercially successful. Critics praised the game's depth and number of features; complaints focused on its control scheme and monochrome graphics. An updated re-release titled The Legend of Zelda: Link's Awakening DX was released for the Game Boy Color in 1998 featuring color graphics, compatibility with the Game Boy Printer, and an exclusive color-based dungeon. Together, the two versions of the game have sold more than six million units worldwide, and have appeared on multiple game publications' lists of the best video games of all time. A remake of the game will be released for the Nintendo Switch in September 2019.
    40 min
  • Link's Awakening - Bottle Grotto Playthrough | GameRelated
    The Legend of Zelda: Link's Awakening is a 1993 action-adventure game developed and published by Nintendo for the Game Boy. It was the first installment in The Legend of Zelda series for a handheld game console.
    Link's Awakening began as a port of the Super NES game The Legend of Zelda: A Link to the Past, developed after-hours by Nintendo staff. It grew into an original project under the direction of Takashi Tezuka, with a story and script created by Yoshiaki Koizumi and Kensuke Tanabe. It is one of the few Zelda games not to take place in the land of Hyrule, and does not feature Princess Zelda or the Triforce relic. Instead, protagonist Link begins the game stranded on Koholint Island, a place guarded by a whale-like deity called the Wind Fish. Assuming the role of Link, the player fights monsters and solves puzzles while searching for eight musical instruments that will awaken the sleeping Wind Fish and allow him to escape from the island.
    Link's Awakening was critically and commercially successful. Critics praised the game's depth and number of features; complaints focused on its control scheme and monochrome graphics. An updated re-release titled The Legend of Zelda: Link's Awakening DX was released for the Game Boy Color in 1998 featuring color graphics, compatibility with the Game Boy Printer, and an exclusive color-based dungeon. Together, the two versions of the game have sold more than six million units worldwide, and have appeared on multiple game publications' lists of the best video games of all time. A remake of the game will be released for the Nintendo Switch in September 2019.
    26 min
  • Link's Awakening - Prologue + Tail Cave Playthrough | GameRelated
    The Legend of Zelda: Link's Awakening is a 1993 action-adventure game developed and published by Nintendo for the Game Boy. It was the first installment in The Legend of Zelda series for a handheld game console.
    Link's Awakening began as a port of the Super NES game The Legend of Zelda: A Link to the Past, developed after-hours by Nintendo staff. It grew into an original project under the direction of Takashi Tezuka, with a story and script created by Yoshiaki Koizumi and Kensuke Tanabe. It is one of the few Zelda games not to take place in the land of Hyrule, and does not feature Princess Zelda or the Triforce relic. Instead, protagonist Link begins the game stranded on Koholint Island, a place guarded by a whale-like deity called the Wind Fish. Assuming the role of Link, the player fights monsters and solves puzzles while searching for eight musical instruments that will awaken the sleeping Wind Fish and allow him to escape from the island.
    Link's Awakening was critically and commercially successful. Critics praised the game's depth and number of features; complaints focused on its control scheme and monochrome graphics. An updated re-release titled The Legend of Zelda: Link's Awakening DX was released for the Game Boy Color in 1998 featuring color graphics, compatibility with the Game Boy Printer, and an exclusive color-based dungeon. Together, the two versions of the game have sold more than six million units worldwide, and have appeared on multiple game publications' lists of the best video games of all time. A remake of the game will be released for the Nintendo Switch in September 2019.
    31 min
  • Super Mario Land - World 4 Playthrough and Ending | GameRelated
    Super Mario Land is a 1989 side-scrolling platform video game developed and published by Nintendo as a launch title for their Game Boy handheld game console. It is the first Mario platform game ever to be released for a handheld console. In gameplay similar to that of the 1985 Super Mario Bros., but resized for the smaller device's screen, the player advances Mario to the end of 12 levels by moving to the right and jumping across platforms to avoid enemies and pitfalls. Unlike other Mario games, Super Mario Land is set in Sarasaland, a new environment depicted in line art, and Mario pursues Princess Daisy (who makes her debut in this game). The game also includes two Gradius-style shooter levels.
    At Nintendo CEO Hiroshi Yamauchi's request, Game Boy creator Gunpei Yokoi's Nintendo R&D1 developed a Mario game to sell the new console. It was the first portable version of Mario and the first to be made without Mario creator and Yokoi protégé Shigeru Miyamoto. Accordingly, the development team shrunk Mario gameplay elements for the device and used some elements inconsistently from the series. Super Mario Land was expected to showcase the console until Nintendo of America bundled Tetris with new Game Boys. The game launched alongside the Game Boy first in Japan (April 1989) and later worldwide. Super Mario Land was later rereleased for the Nintendo 3DS via Virtual Console in 2011 again as a launch title, which featured some tweaks to the game's presentation.
    The game was lauded by critics, who were satisfied with the franchise's transition to the Game Boy, but noted its short length. The handheld console became an immediate success and Super Mario Land ultimately sold over 18 million copies, more than that of Super Mario Bros. 3. Both contemporaneous and retrospective reviewers particularly praised the game's soundtrack. The game begot a series of sequels, including Super Mario Land 2: 6 Golden Coins (1992) and Wario Land: Super Mario Land 3 (1994), the latter of which would later be spun-off into its own sub-series. Considered among the console's best launch titles, the game has been included in several top Game Boy game lists and debuted Princess Daisy as a recurring Mario series character.
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    18 min
  • Super Mario Land - World 3 Playthrough | GameRelated
    Super Mario Land is a 1989 side-scrolling platform video game developed and published by Nintendo as a launch title for their Game Boy handheld game console. It is the first Mario platform game ever to be released for a handheld console. In gameplay similar to that of the 1985 Super Mario Bros., but resized for the smaller device's screen, the player advances Mario to the end of 12 levels by moving to the right and jumping across platforms to avoid enemies and pitfalls. Unlike other Mario games, Super Mario Land is set in Sarasaland, a new environment depicted in line art, and Mario pursues Princess Daisy (who makes her debut in this game). The game also includes two Gradius-style shooter levels.
    At Nintendo CEO Hiroshi Yamauchi's request, Game Boy creator Gunpei Yokoi's Nintendo R&D1 developed a Mario game to sell the new console. It was the first portable version of Mario and the first to be made without Mario creator and Yokoi protégé Shigeru Miyamoto. Accordingly, the development team shrunk Mario gameplay elements for the device and used some elements inconsistently from the series. Super Mario Land was expected to showcase the console until Nintendo of America bundled Tetris with new Game Boys. The game launched alongside the Game Boy first in Japan (April 1989) and later worldwide. Super Mario Land was later rereleased for the Nintendo 3DS via Virtual Console in 2011 again as a launch title, which featured some tweaks to the game's presentation.
    The game was lauded by critics, who were satisfied with the franchise's transition to the Game Boy, but noted its short length. The handheld console became an immediate success and Super Mario Land ultimately sold over 18 million copies, more than that of Super Mario Bros. 3. Both contemporaneous and retrospective reviewers particularly praised the game's soundtrack. The game begot a series of sequels, including Super Mario Land 2: 6 Golden Coins (1992) and Wario Land: Super Mario Land 3 (1994), the latter of which would later be spun-off into its own sub-series. Considered among the console's best launch titles, the game has been included in several top Game Boy game lists and debuted Princess Daisy as a recurring Mario series character.
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    14 min
  • Super Mario Land - World 2 Playthrough | GameRelated
    Super Mario Land is a 1989 side-scrolling platform video game developed and published by Nintendo as a launch title for their Game Boy handheld game console. It is the first Mario platform game ever to be released for a handheld console. In gameplay similar to that of the 1985 Super Mario Bros., but resized for the smaller device's screen, the player advances Mario to the end of 12 levels by moving to the right and jumping across platforms to avoid enemies and pitfalls. Unlike other Mario games, Super Mario Land is set in Sarasaland, a new environment depicted in line art, and Mario pursues Princess Daisy (who makes her debut in this game). The game also includes two Gradius-style shooter levels.
    At Nintendo CEO Hiroshi Yamauchi's request, Game Boy creator Gunpei Yokoi's Nintendo R&D1 developed a Mario game to sell the new console. It was the first portable version of Mario and the first to be made without Mario creator and Yokoi protégé Shigeru Miyamoto. Accordingly, the development team shrunk Mario gameplay elements for the device and used some elements inconsistently from the series. Super Mario Land was expected to showcase the console until Nintendo of America bundled Tetris with new Game Boys. The game launched alongside the Game Boy first in Japan (April 1989) and later worldwide. Super Mario Land was later rereleased for the Nintendo 3DS via Virtual Console in 2011 again as a launch title, which featured some tweaks to the game's presentation.
    The game was lauded by critics, who were satisfied with the franchise's transition to the Game Boy, but noted its short length. The handheld console became an immediate success and Super Mario Land ultimately sold over 18 million copies, more than that of Super Mario Bros. 3. Both contemporaneous and retrospective reviewers particularly praised the game's soundtrack. The game begot a series of sequels, including Super Mario Land 2: 6 Golden Coins (1992) and Wario Land: Super Mario Land 3 (1994), the latter of which would later be spun-off into its own sub-series. Considered among the console's best launch titles, the game has been included in several top Game Boy game lists and debuted Princess Daisy as a recurring Mario series character.
    10 min

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