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What do Cormac McCarthy, Charles Dickens, & Scheherazade say to each other on the podcast? Today, we find out! First up, we have Meguey Baker: game designer, textile historian, and one of the most revolutionary voices in the history of tabletop gaming. You might know her from 1001 Nights, Psi-Run, or her work on Apocalypse World, a game that cracked open an entire design movement. Meguey's games invite players to explore power, intimacy, and identity with uncommon grace, they whisper truths in a world that's used to shouting. She's proof that you don't need a sword to change the game. Sometimes, all you need is a question and a well-set stage.
Next up is the man lucky enough to be married to Meguey, Vincent Baker, the other half of the mad team that gifted fandom Apocalypse World, whether we would have it or no. A mad scientist of narrative mechanics, Vincent looked at D&D's six stats and thought, "Cute, but what if we had Hot and Cool instead?"
Vincent is the co-creator of Apocalypse World, maker of The Barbarian's Bloody Quest, and a host of games that re-wired how designers think about fiction, failure, and fun.
The fingerprints of the Bakers are everywhere, from Monsterhearts to Blades in the Dark. Their design DNA has gone viral in the best possible way.
Last but by no means least, we have John Harper, the noir poet of the tabletop, the guy who made crime, chaos, and consequence sing in Blades in the Dark. John's work fuses cinematic cool with mechanical precision. He builds worlds where danger is stylish, failure fascinating, and every die roll feels like a drumbeat.
If tabletop games had a film noir auteur, it'd be this guy.
Buy one of John's many fine games here.
Be notified about the Apocalypse World: Burned Over Kickstarter by clicking here.
A quick note. We've had a delay on publishing my Gamehole Con seminar. It should be up in 48 hours, but if you were looking for a link here, I wanted you to know about it.
-Ben
By Ben Riggs4.5
1515 ratings
What do Cormac McCarthy, Charles Dickens, & Scheherazade say to each other on the podcast? Today, we find out! First up, we have Meguey Baker: game designer, textile historian, and one of the most revolutionary voices in the history of tabletop gaming. You might know her from 1001 Nights, Psi-Run, or her work on Apocalypse World, a game that cracked open an entire design movement. Meguey's games invite players to explore power, intimacy, and identity with uncommon grace, they whisper truths in a world that's used to shouting. She's proof that you don't need a sword to change the game. Sometimes, all you need is a question and a well-set stage.
Next up is the man lucky enough to be married to Meguey, Vincent Baker, the other half of the mad team that gifted fandom Apocalypse World, whether we would have it or no. A mad scientist of narrative mechanics, Vincent looked at D&D's six stats and thought, "Cute, but what if we had Hot and Cool instead?"
Vincent is the co-creator of Apocalypse World, maker of The Barbarian's Bloody Quest, and a host of games that re-wired how designers think about fiction, failure, and fun.
The fingerprints of the Bakers are everywhere, from Monsterhearts to Blades in the Dark. Their design DNA has gone viral in the best possible way.
Last but by no means least, we have John Harper, the noir poet of the tabletop, the guy who made crime, chaos, and consequence sing in Blades in the Dark. John's work fuses cinematic cool with mechanical precision. He builds worlds where danger is stylish, failure fascinating, and every die roll feels like a drumbeat.
If tabletop games had a film noir auteur, it'd be this guy.
Buy one of John's many fine games here.
Be notified about the Apocalypse World: Burned Over Kickstarter by clicking here.
A quick note. We've had a delay on publishing my Gamehole Con seminar. It should be up in 48 hours, but if you were looking for a link here, I wanted you to know about it.
-Ben

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