Game Design Unboxed: Inspiration to Publication

GDU 099 - Arboretum


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In episode 99 of Game Design Unboxed: Inspiration to Publication we talk with Dan Cassar about his design Arboretum. Dan talks about how you’re building paths of trees while balancing the colors remaining in your hand in order to score. Using the layout of the final path of cards gave the feeling of an arboretum. We talk about themes and how they can add to a design. Plus, the comparisons between his first and second editions of the game. 

 

Featuring: 

Dan Cassar - Guest 

Danielle Reynolds - Host

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Game Design Unboxed: Inspiration to PublicationBy Danielle Reynolds

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