
Sign up to save your podcasts
Or


I'm not surprised that collectible card games are booming, but I am baffled by them. In nearly every way, random booster packs in CCGs do not serve customers as well as the standard tabletop method of including all cards in the game.
https://stonemaiergames.com/random-booster-packs-is-there-any-way-they-serve-customers/
In today's video I'm sharing my favorite non-TCG (trading card game) games that Magic players (and other TCG players) might enjoy. I also talk a little about things that TCGs rarely do (e.g., solo play and cooperative play).
https://youtu.be/rGjh5akRwCw
Many crowdfunded games of a similar weight, aesthetic appeal, polish, quality, price, and region-friendly fulfillment--even from less-established publishers with a much smaller reach than Stonemaier Games--have attracted more early-adopter customers than our launches. Why is that? And does it highlight a problem or an asset?
https://stonemaiergames.com/can-a-ready-to-ship-launch-ever-capture-the-magic-of-crowdfunding/
Join Jamey for Stonemaier Games news, questions, answers, and random discussion topics!
https://youtube.com/live/_rZu0-mLBQk
We've had two long-standing pricing practices that often raise questions, so today I thought I'd consolidate both into a post about pricing. One is about why we don't reveal the exact price for new products before they launch on our webstore, and the other is about why we charge full MSRP at conventions. I don't think we are alone among publishers for these practices due to the reasons explained below.
https://stonemaiergames.com/pricing-launch-secrecy-and-convention-msrp/
In today's video we have a battle royale of direct-conflict games...and the people who chose them!
https://youtu.be/5aH3WgQYxOc
In the early ‘90s, I was fascinated by a magazine called Nintendo Power. It was mostly a strategy guide for Nintendo video games, complete with vibrant visuals showing levels and hidden areas in games like Mario Bros., Zelda, and TMNT. Despite not even owning a Nintendo gaming console, the magazine made me feel like I had access to dozens of hidden worlds.
https://stonemaiergames.com/the-stonemaier-strategy-guide/
Join Jamey for Stonemaier Games news, questions, answers, and random discussion topics!
https://youtube.com/live/7Y5U936JxnE
I’ll never forget a brief conversation I had with a friend in the game industry around 10 years ago. We were talking about a publisher with 20 employees, and they were looking to hire more people. I asked my friend, “Is having more employees inherently better?”
https://stonemaiergames.com/is-growth-good/
Today I'm sharing some great games with key similarities to Namiji, which is designed by Antoine Bauza and now published by Stonemaier Games.
https://youtu.be/5ZDZt33NLWc
From the publisher's feed

63,925 Listeners

345 Listeners

1,145 Listeners

104 Listeners

790 Listeners

63 Listeners

110 Listeners

85 Listeners

5,049 Listeners

26 Listeners

187 Listeners

15,577 Listeners

132 Listeners

6 Listeners

5 Listeners