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In a recent article, Colby offers a transparent, humble, and vulnerable perspective about his crowdfunding philosophy, how it didn't result in a successful first launch of The Monolith, and the adjustments he's made for the current campaign. Today I'll share my thoughts Colby's initial goals and how they've evolved.
https://stonemaiergames.com/admirable-goals-vs-successful-crowdfunding/
I discuss different resource systems in games; specifically, different types of costs to put things (cards, tiles, miniatures, dice, etc) into play.
https://youtu.be/Ow3V4zWB82o
We always try to make games that are easy to get to the table, but this is absurd: Just one month after customers started receiving copies of Wingspan Pocket, the game already has over 1,000 ratings on BoardGameGeek. People are getting the game and actually playing it right away--this is a publisher's dream!
https://stonemaiergames.com/one-thousand-ratings-in-one-month/
I'm always fascinated by how someone handles communication when things don't go as planned, and we had a few such situations arise during our recent Iceland trip. Here's what happened, how the communication was handled, and what I learned from it as a creator.
https://stonemaiergames.com/4-examples-of-good-bad-and-mixed-communication-from-our-iceland-trip/
Jamey summarizes each Stonemaier game (2013-2026) in 1 minute or less.
https://youtu.be/drnFyqz2Y_I
I want our customers to feel like very important people (even if they aren't Stonemaier Champions), so I appreciate the variety of these VIP techniques.
https://stonemaiergames.com/10-ways-to-offer-vip-status-without-exclusion-gatekeeping-or-elitism/
Join Jamey for an hour of Stonemaier Games news, questions, answers, and random discussion topics!
https://youtube.com/live/tGS_5OTLtSE
Jamey and Erica discuss their favorite medium-weight games with simple rules, easy to learn, and high strategic depth.
https://youtu.be/j-Z6CFfq69c
I follow Games Unlimited PGH (@gamesunlimitedpgh) on Instagram, and Kylie frequently offers really helpful retailer perspectives for publishers to consider.
One of his recent videos (actually a repost from a few years ago) was both surprising and insightful in a few different ways, as Kylie reveals that he--a very successful retailer--does not like promos.
https://stonemaiergames.com/a-surprising-opinion-about-promos-and-game-store-customers/
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