Game Design Unboxed: Inspiration to Publication

GDU 100 - Sushi Go!


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In episode 100 of Game Design Unboxed: Inspiration to Publication we celebrate the 100th episode with Phil Walker-Harding talking about 10 years of Sushi Go! From his initial self-imposed design challenge of making a simple set collection game to the concept of “panning for gold” when trying to create a simplistic game. We discuss what we as designers can do to make games more accessible. Also, learning and accepting what kind of designer you are is a great thing. To be a “good designer” doesn’t mean being able to design a 90 minute Euro game. You can create a silly small game and be equally as talented.  


Featuring:
Phil Walker-Harding - Guest
Danielle Reynolds - Host

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Game Design Unboxed: Inspiration to PublicationBy Danielle Reynolds

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