As a game master, are your non-player characters (NPCs / GMCs) actively building your world, or are they simply there to serve as foils, merchants, and quest givers for your players? Join Gregory and Mike as they discuss the many ways you can use GMCs to build your game world’s aesthetic, reveal its history, and create the momentum that keeps it alive and growing, even when the player characters aren’t onstage!
While not essential, you may find it helpful to listen to Episode 018 (“Player Characters vs. NPCs”) first, as it introduces some concepts that will be expanded on in this episode.