Gemstone Shards

Gemstone Shards

By Gemstone_ShardsLeisureGames
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Gemstone Shards episodes

  • Episode 003 - "World Design Basics, Part One"
    Join Gregory and Mike as they start their discussion of the two major approaches to world-building, Comprehensive Design and Concentric Design. In this episode, they'll examine the differences between the two methods, explain their strengths and weaknesses, and give an overview of which design style best suits the development of the various elements of your game world!
    25 min
  • Episode 002 - "In the Beginning, Part Two"
    In this installment, Gregory and Mike examine the difference between games and stories, discuss linear versus freeform campaigns, and explain why you should let your players' actions drive your game's story. They also offer tips to help game masters offer their players meaningful choices during gameplay, without having to be skilled at creating "on the fly".
    28 min
  • Episode 001 - "In the Beginning, Part One"
    In the very first full Episode of Gemstone Shards, Gregory and Mike discuss what "world-building" means for role-playing games, reasons why you should (or perhaps shouldn't) create your own game setting, and how world-building for RPG campaigns differs from developing a setting for a novel or screenplay.
    25 min

About Gemstone Shards

From the publisher's feed

Gemstone Shards is your source for informed conversation about developing settings for tabletop role-playing games.