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Title: War Play
Subtitle: Video Games and the Future of Armed Conflict
Author: Corey Mead
Narrator: Pat Young
Format: Unabridged
Length: 6 hrs and 55 mins
Language: English
Release date: 02-03-14
Publisher: Audible Studios
Ratings: 4 of 5 out of 4 votes
Genres: Science & Technology, Technology
Publisher's Summary:
A behind-the-scenes look at how the military uses video game technology to train soldiers, treat veterans, and entice new recruits.
How does the U.S. military train its soldiers for new forms of armed conflict, all within the constraints of diminished defense budgets? Increasingly, the answer is cutting-edge video game technology. Corey Mead shows us training sessions where soldiers undertake multiplayer missions that test combat skills, develop unit cohesion, and teach cultural awareness. He immerses himself in 3-D battle simulations so convincing that they leave his heart racing.
And he shows how the military, which has shaped American education more than any other force over the last century, fuels the adoption of games as learning tools - and recruitment come-ons. Mead also details how the military uses games to prepare soldiers for their return to the home front and to treat PTSD.
Military-funded researchers were closely involved with the computing advances that led to the invention of the Internet. Now, as Mead proves, we are poised at the brink of a similar explosion in game technology. War Play reveals that many of tomorrows teaching tools, therapies, and entertainments can be found in todays military.
Members Reviews:
Insightful work on an emerging digital trend
I enjoyed this book immensely. I'm not unfamiliar with video games or the latest tech trends, but even for me this book was informative. It delves into both the technical and psychological aspects of employing video games to train soldiers. I'd recommend it to anyone who is fascinated with how technology is redefining the human experience.
Was much cheaper than the fine and worked out much to my benefit and satisfaction
I purchased this to replace a damaged library book. Was much cheaper than the fine and worked out much to my benefit and satisfaction.
A good game to be in
I don't think this is an objective account of the use of computer games by the military. The author gained access, but in my view the access gained was highly packaged for sale to a gullible public.
Don't get me wrong. I served. I'm game.
What vexed me was the many conclusions about how well money has been spent without any analysis. For example, the book states matter of fact-like that basic training can cost $100,000 per recruit and that about 18% of recruits drop out. But if you've been through basic training as I have, you know darn well it is done very efficiently and cannot possibly cost $100,000 per recruit unless we use it to attach a lot of unrelated overhead costs.
There is also hero development in this account that was made possible by great access to sources. Those in high positions that championed the popular game America's Army are presented in the most non-critical manner as if they had a lot more opposition than was the case.
Again, please don't misunderstand me. I have read and reviewed many books by our war veterans and honestly love them all. I really am game - I am all for using sophisticated gaming for instructional purposes. This book didn't strike me as one that gets down to brass tacks.
A good overview of military gaming
Corey Mead knows how to write a good story and this short read shows his talent. While the first third of this book covers the historical context of his thesis, the second two-thirds describe how the current military's virtual battlefield have evolved.