Hans and Edward deliberate on the differences between watching movies at home versus the cinema, and why Hollywood’s antiquated release methodology needs urgent reform.
Hans and Edward carefully dissect and discuss the concept of ‘video game subscriptions’, its place in the global market, overall value propositions and the truth behind whether or not the subscription model is, in fact, sustainable.
Hans and Edward carefully dissect the reasons behind why people feel so strongly about how adaptations are carried out, and also offer insight, discussion and discourse around how and why adaptations fundamentally need to be different in order to succeed - contrary to what most may believe.
Hans and Edward reflect on what it means to review media, content and products for a living; discuss the importance of critical thought; wax lyrical on the benefits of community; and ultimately offer advice on the best way to consume and enjoy review content in a world filled with influencers and charlatans.
Hans and Edward discuss the concept of 'canon', its relevance within the global geek zeitgeist, and how recent media trends are fundamentally changing the way canon is applied, understood and formed.
Hans and Edward discuss the interesting nuance surrounding narrative and lore elements within video games, and how this interactive medium is both a boon and a curse for lore junkies.
Hans and Edward explore the origins of the 'Uncanny Valley', what the term means, why it is important; and eventually travel down a rabbit hole of conspiracy, conjecture and enlightened discourse around what it means to be perceived as 'human'.
Hans and Edward explore relationships within video games. In particular, relationships between protagonists and characters featured within and out of narrative constructs. They also take a hard look at the rather unusual lack of serious relationships within video games, and ponder about why this has become the norm.
Hans and Edward discuss: the generational differences between boomers, zoomers and millennials; the case for video game preservation as an art form through emulation; interesting and fun facts about halloween; diving into interesting conspiracy theories from around the world and in television; and so much more.
59 min
About GETL
From the publisher's feed
GETL (Get-All) is a podcast about Gaming, Entertainment, Technology & Geek Lifestyle.
Hosted by seasoned gaming industry journalists, Hans Haupt and Edward Swardt, this podcast hopes to engage, inspire and educate through long-form discussion and opinion.
Listen today on all major podcast providers or watch on YouTube.