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The party finally arrives in the major hub of Easthaven, but the "Housekeepers" quickly learn that the bigger the town, the darker the secrets. What starts as a simple investigation into a frozen ferry leads the group into the heart of the town's grim traditions.
As the cold wind howls, a chance encounter in a crowded square changes everything. The hunt isn't over—it’s just beginning.
The group claim the stronghold for themselves, and return to Caer Konig with the stolen goods and a new destination in mind: Easthaven.
The added threat to the group causes them all to dig deep and pull out new moves in a rush to the finish this fight.
A caged undead ogre somehow becomes a problem as things heat up inside the stronghold.
On the doorsteps of a Duergar stronghold, the group spend time investigating and planning for the best way to get inside unseen.
The invisible thief drops their spoils and takes up off into the night. With very little light, and a sense of urgency, the group use everything in their arsenal to stop it before it gets away.
The group learn of the theft of random items over the last few nights at Caer-Konig and spend the day investigating and planning a trap for the mysterious thieves.
With Caer-Dineval taken care of, the group learn of a spire not too far from their current location, level up, and move north to Caer Konig to see whats happening with these supposed vandals.
The battle against the Knights of the Black Sword comes to an end. Will Huarwar step back and surrender or force the group to bring him down? And how will Avarice react to the group interfering with the cultists plans?
With Kadroth dead at the party's feet, Thoob informs them that it's all part of Levistus' plan. It was all going smoothly until they demanded the cultists to leave...
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