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The giant rats are disposed of quickly as the adventurers uncover the Kobolds, their leader, and the true threat inside the cave.
Sure, a dog sled is great and everything, but levelling up and spending your reward on Axe Beaks is where it's at in the Dale. Now to return those dogs and check in at the Tremalaine mine.
The haul has been secured, but how will they get it back to Bryn Shander? And what of the goblins?
Some audio issues in this one sorry.
A stand-off in a snowy campsite with a man suspected of murder. It was all over before it begun.
It all starts with the group face-to-face with a man suspected of murdering 3 people. It also ends that way, but I promise laughs and dice rolls happen between those two points.
With a new campaign about to begin we felt it was best to go over some game rules, introduce the characters, and set the scene for Rime of the Frostmaiden.
The door to Azrahel's crypt is opened, and the fight to retain the Um-Durman begins. Will Azrahel bring Sathmog into this realm, or will the heroes triumph?
Beaten and burnt, the adventurers pick themselves up only to hear the approaching of more threats. Will there be a moment of rest before the eventual battle with Azrahel Koth?
With the glow of the hammer announcing a demon in the vicinity, the group venture deeper underneath the Isle of Mist, where things heat up.
From the publisher's feed