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Our adventurers run to assist a dying (dead?) Gundren, and Daran unveils the team's first encounter with a Drow.
Our adventurers deal with more than one difficult situation, and Gundren is found.
Surrounded by Goblins and Hobgoblins, the adventurers dig deep and fight harder than they've had to.
Our adventurers catch wind of a dragon in the area and nope out of there faster than you can milk a twig blight.
Billy hobgoblin puts an end to the Baron, and the crew meet Reidoth.
With Bill's true identity revealed, the adventurers head towards Thundertree.
With zero interest in taking on a horde of orcs, the adventurers head back to Phandalin where plenty of surprises continue to unfold.
As if the horde of zombies and powerful necromancer weren't enough, Miraqen becomes aware of Orcish scouts observing the melee. What will happen when they join it?
Diplomacy dies in darkness, as Hamun's herd is threatened so too are the party. Sigg and Lorros get knocked unconscious and the Baron is charmed to the necromancer's side. Things are Getting Dicey!
Can Gill charm the Banshee? Billy makes another appearance but he isn't looking so good... and a herder of zombies crosses paths with the party.
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