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Ismark's father is delivered to the church where a tale of pain and suffering is revealed.
A light in the fog draws the crew towards a tavern... and some sobbing from down a dark street.
As the group denies any sacrifice their toughest foe yet arises from the water, and the dungeon starts to crumble.
After last week's ambush, our adventurers drop their pace and become a little more weary... and it was probably a good thing.
Distracted by a faint glow, the adventurers face a foe that laves them weaker and near death.
A dark secret is learnt about the Durst's house, and the entrance to the basement is found. But what is that chanting?
The search for the basement continues, and is halted by the presence of a malevolent being upstairs.
Bill, Miraqen, Baron Byrem, and Lorros find themselves somewhere they don't recognise and find an old friend (played by newcomer Adam) before making their way into the village of Barovia.
With Phandalin saved, the adventurers prepare for the upcoming Kringlefest celebrations. Screams are heard, and a race for survival begins. It's a festive Phandalin fiasco!
Our adventurers take on their biggest challenge yet: Final Billy!
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