
Sign up to save your podcasts
Or


In an instant, the situation up-stairs turns dire, and a battle for the Baron's life kicks in.
Strahd informs the crew that Ireena isn't where they think she is, and they rush back to Vallaki to find the church in mayhem.
A whisper draws Bill's attention, Miraqen calls forth the power of lightning, and a silhouette on the hill gets the adventurers' attention.
A mysterious cabin with a mysterious merchant meets the crew mid-way to Yester Hill, and an all out war begins between the adventurers and druids.
Lorros looks to be in serious trouble as Wintersplinter reaches out and takes hold of the situation.
Our adventurers put together a big strategy for a big enemy, and a familiar face appears.
Preparations are made to hunt down the first of the stolen gems. At Yester Hill, Miraqen and Morely stumble onto something... big.
An investigation uncovers a few clues that tie to the card-reading and the secrets of the winery are revealed.
With the blights taken care of, the winery is checked for any stragglers, and a fancy new staff is found!
Fight or flee? The battle over the winery continues and some big moves change the flow completely.
From the publisher's feed