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The tower isn't quite done with the adventurers when a suspicious set of armour is dismantled and thrown out the windows, only to come alive when Baron speaks the name of its creator.
The mysterious tower grows in intrigue as Morely steps forward and finds his entire body tingling.
The crew make plans to help change the leadership within Vallaki, and head out to find safety in Krezk for Ireena.
With Ireena out of reach, Strahd takes something else and disappears leaving the adventurers shocked and worried about the future.
The festival reaches a head, when Vargas is stopped and Strahd appears.
The crew get a bit of down time at The Festival of the Blazing Sun, and things look to go down hill quick.
The rescue of Ireena starts with a mis-step. Morely finds himself stuck, Lorros makes a new friend, and the Baron and Ismark initate operation Distract Vargas.
Morely and Ismark rejoin the crew as the operation to rescue Ireena kicks into gear.
The crew meet back up with Ismark and learn more about Ireena and her captor.
Morely makes a friend on the Vallaki town square which leads to a meeting with Lady Fiona Wachter. Now they know where Ireena is, but what needs to be done from here?
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