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After finding sanctuary for Ireena, and have some difficulty with the map, the adventurers head towards the Wizard of Wine Winery.
While winding down at the Blue Water Inn, the adventurers learn of a missing delivery of wine, get a hint at things maybe not being as they seem in Vallaki, and directed towards the local church.
A heavy moment of reflection, followed by a bit of betrayal, we see the adventurers end the day worn-out and weathered by their first full day outside the walls of the village of Barovia.
Having made their way to their gear and broken the frog spell, the adventurers turn the windmill into a battlefield.
All plans are off as the ladies of the windmill take control of the situation, and the adventurers wake in darkness... as frogs. It's the great frog escape!
Fleeing from Strahd doesn't quite go to plan, and the Baron catches up with his nemesis.
A reading with Madame Eva details some important locations, a possible ally, and where they can find their foe. All is well until their foe finds them.
The group leave the Village of Barovia, meet an old friend, and learn more about what happened a year ago with the fight against Strahd.
A second deceased means two burials before leaving Barovia, and the Baron meets an old lady selling pies.
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