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The party find a possessed Harry standing at the void, protected by animated rocks, casting magic into it. Will the full power of Aristal be released? Can Harry be saved? Will our adventurers survive?
The adventurers step into the cathedral area of the cave beneath Kalderra to find Harry, smiling, content, and seconds away from disappearing under the surface of Aristal's pure magic.
With the town distracted, Aristal's fury can be felt everywhere. Anger rises as the party lose control and head out to find Harry before he does anything stupid.
All of the pieces of the puzzle start to come together and Kalderra's Call suddenly takes on a new meaning as the party expedite their return to Kalderra.
With the first group of goblins taken care of, the crew say goodbye to Barros and head into the settlement to meet Bargle.
Lovejoy finally rolls from the wild magic table and with devastating results, and Beeko stealths his way into the ruins to find more than he bargained for.
The group sets off once more from Kalderra, this time in search of the rumoured goblins that look to threaten the safety of the village.
Beeko, Gildon, and Lovejoy return to Kalderra with Harry in tow. But, with the goblin forces closing in, the townsmaster has a request.
Some of the pieces fall into place once the party steps into the cabin and meets Harry.
The mystery continues to grow after being flushed down into the caverns underneath Kalderra. The crew find a mysterious stone bowl broken into the cavern floor underneath a dripping stalactite, and a large ominous presence makes itself known.
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