
Sign up to save your podcasts
Or


The battle against the goblins continues, and with a strange page from a tome found the crew start to ponder what might be underneath Kalderra.
With celebrations coming to an end, a scream is heard. A young woman runs into Kalderra fearing for her boyfriend's life. Can the party get there in time?
There's something amiss with Aristal's void, but that can wait, as it's time to get a good rest, level up, and join Kalderra in the celebrations!
Guided by an unknown force, the party head further into the forest, stumble upon another strange group of creatures, and stumble upon a village hidden away from the outside world: Kalderra.
A roar from deeper within the caves and stone monsters blocking their exit, the crew desperately look for a way out. Also, a single hit drops one of the crew into a dying state.
Abandoned by their merchant group, Gilden, Beeko, and Lovejoy find themselves in the middle of an unknown forest, in an unknown part of Faerun, with little to no idea of what to do next. And then they get robbed.
We sit down and discuss what to expect from the upcoming homebrew campaign and introduce new characters: Beeko, Lovejoy, and Gilded Golddong (or something)
Miraqen's death shocks the group, and Strahd looks to finish the team with his next moves. How will this all end in the final session of our Curse of Strahd playthrough.
With Izek and Rahadin all but taken care of, Strahd joins the fight and shows that he's more than enough of a match for the group.
Patrina offers the crew a direct route to Strahd. After a quick discussion and a slight detour, the adventurers find themselves taking on Strahd's right hand man, and a newly changed Izek.
From the publisher's feed