
Sign up to save your podcasts
Or
Farhan Haq is the head of performance marketing and mobile growth for SYBO Games where he works on the fully organic, most downloaded title on Android of all time, Subway Surfers.
Questions Farhan Answered in this Episode:
Timestamp:
Quotes:
“The cloning model and doing something a little different from a clone still hugely impactful then; actually can still be now but I guess you have to get a bit more lucky, you’ve got to get something right now because people have cloned things a million times over now.”
“So, a lot of the older developers kind of struggle to be creative enough and adapt, and they just kept thinking, well look, we’re going to do things the old way. And then that’s why all these new players just keep coming out of nowhere because I guess they’re more hungry and more agile. And then that’s why there’s always been this opportunity to, across the last 5 years, to be like, hang on, we can make an impact in this space as long as we try something a bit newer and back ourselves on it.”
“What worked for these narrative games was a combination of three elements that I found, particularly for these story-based games. My trifecta was: 1) pregnancy, 2) cheating, and 3) timelapse.”
Mentioned In This Episode:
Social Point, acquired by Take-Two Interactive
Nanobit
SYBO Games
5
1212 ratings
Farhan Haq is the head of performance marketing and mobile growth for SYBO Games where he works on the fully organic, most downloaded title on Android of all time, Subway Surfers.
Questions Farhan Answered in this Episode:
Timestamp:
Quotes:
“The cloning model and doing something a little different from a clone still hugely impactful then; actually can still be now but I guess you have to get a bit more lucky, you’ve got to get something right now because people have cloned things a million times over now.”
“So, a lot of the older developers kind of struggle to be creative enough and adapt, and they just kept thinking, well look, we’re going to do things the old way. And then that’s why all these new players just keep coming out of nowhere because I guess they’re more hungry and more agile. And then that’s why there’s always been this opportunity to, across the last 5 years, to be like, hang on, we can make an impact in this space as long as we try something a bit newer and back ourselves on it.”
“What worked for these narrative games was a combination of three elements that I found, particularly for these story-based games. My trifecta was: 1) pregnancy, 2) cheating, and 3) timelapse.”
Mentioned In This Episode:
Social Point, acquired by Take-Two Interactive
Nanobit
SYBO Games
223,737 Listeners
2,598 Listeners
8,685 Listeners
181 Listeners