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In this episode, we talk about our experience playing Forust’s debut 2D action platformer, The Company Man, and how it reminded us of our own office experiences. We also give some recommendations of our favourite 2D platformer games.
IMAGE SOURCE: Forust Studio
Sovereign’s attempt at destroying the Citadel was thwarted by Shepard and the Normandy crew, and yet the threat of the Reapers remains. With the powers-that-be in the galaxy still in denial, Shepard had to begrudgingly work with a shady organisation with questionable moral and ethics, Cerberus, to stop the Reapers. We review the follow up to the highly acclaimed Sci-Fi RPG to see how well it holds up in 2021.
IMAGE SOURCE: EA.COM
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The Company Man is Forust Studio’s debut effort, aimed at poking fun at the corporate and office culture, via its whimsical 2D world. We speak to Andrew Teo, the founder of the studio and lead designer of the game about the inspirations behind the game, and the challenges of getting the word out in a highly competitive market.
IMAGE SOURCE: The Company Man / FACEBOOK
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Are gaming rigs and peripherals, usually thought of as products catered for gamers specifically, beneficial for non-gamers? Can they help improve our productivity and workflow? They might, and our guest, Najman Maliki argues why that’s the case.
IMAGE SOURCE: Syafiq Adnan / SHUTTERSTOCK
See omnystudio.com/listener for privacy information.
Are gaming rigs and peripherals, usually thought of as products catered for gamers specifically, beneficial for non-gamers? Can they help improve our productivity and workflow? They might, and our guest, Najman Maliki argues why that’s the case.
IMAGE SOURCE: Syafiq Adnan / SHUTTERSTOCK
Alongside ray tracing, Nvidia’s Deep Learning Super Sampling (DLSS) technology has been touted as another revolutionary approach to increase graphical fidelity and improve your gaming experience. AMD also recently released their answer to DLSS, in the form of FidelityFX Super Resolution (FSR). How different are these two technologies, and how exactly will they benefit the end user? We discuss.
IMAGE SOURCE: AMD GPUOPEN
PCANDOEM
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Esports Integrated, operating under the purview of the Ministry of Youth and Sports, is an initiative that’s been mandated to help facilitate the growth of the scene here in Malaysia. We speak to its CEO, Ahmed Faris Amir to hear what the journey has been like so far and how they’re planning to help the scene thrive in a sustainable manner.
IMAGE SOURCE: Lens Hitam / SHUTTERSTOCK
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We continue our coverage of E3 2021 by looking at Capcom, Bandai-Namco, and Nintendo’s presentations. The Switch manufacturer threw a surprise by announcing a new installment in their Metroid franchise, while there was also a teaser for the sequel to Breath of the Wild. But with the effect of the pandemic clearly looming over most of the publishers and developers, was E3 2021 still a good event? We discuss.
IMAGE SOURCE:
Nintendo
PCMag
Gameluster
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We continue our coverage of E3 2021 by looking at Capcom, Bandai-Namco, and Nintendo’s presentations. The Switch manufacturer threw a surprise by announcing a new installment in their Metroid franchise, while there was also a teaser for the sequel to Breath of the Wild. But with the effect of the pandemic clearly looming over most of the publishers and developers, was E3 2021 still a good event? We discuss.
IMAGE SOURCE:
Nintendo
PCMag
Gameluster
We sat down with Jonathan Leo from Kakuchopurei.com to summarise some of the announcements made at the Summer Game Fest 2021 and E3 2021 last week. From the long-awaited gameplay reveal of Elden Ring, to Starfield’s release date and Square Enix’s Guardians of the Galaxy game.
IMAGE SOURCE:
BANDAI NAMCO
Ubisoft
Bethesda Softworks
Marvel Games
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