Luigi is no longer second banana in the GameCube cult classic Luigi's Mansion (2001). In this episode, we talk about doubling, haunted portraits, haunted houses, ludic space, and so much more. Will video games be the next frontier of storytelling and critical research? Is Luigi, a plumber from Brooklyn, a working class hero? Let's talk about it on Ghosts Were People Too.
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Bibliography
“Ludic Space in Horror Fiction” by Onni Mustonen, in Mediating Vulnerability
“The Great Staging of Luigi's Mansion” by B-Mask“Haunted Houses” in Haunting Experiences: Ghosts in Contemporary Folklore by Diane E. Goldstein
“What Makes Luigi’s Mansion So Special?” by DuoStuff/Game Over Analysis
Luigi’s Mansion (2001) – Game Footage
Gothic Tropes: Animate Portraits and Tapestries by The Gothic Library, https://www.thegothiclibrary.com/gothic-tropes-animate-portraits-and-tapestries/
Haggerty, George E. “Gothic Portraits.” The Eighteenth Century, vol. 57, no. 1, 2016, pp. 141–44. JSTOR, https://www.jstor.org/stable/eighcent.57.1.141.
Kamilla Elliott. Portraiture and British Gothic Fiction: The Rise of Picture Identification, 1764–1835, Portraiture and British Gothic Fiction. JHU Press, 2012