GM the DM

GM the DM

By Rose WhitcombLeisure
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GM the DM episodes

  • GM the DM | Session #3: Ain't No Sunshine - Part 2

    Having come together after being dismissed by Cristel and doing last minute check ups, the group agrees to head to Coracre to collect more information about the Scribe's Quill, while doubling up on the duty of escorting Emmin and Saye to the small town. Apologies for the audio problems at the end of the session. Microphone issues will be fixed for next time. 

    2 hr 44 min
  • GM the DM | Session #3: Ain't No Sunshine - Part 1

    Having come together after being dismissed by Cristel and doing last minute check ups, the group agrees to head to Coracre to collect more information about the Scribe's Quill, while doubling up on the duty of escorting Emmin and Saye to the small town. Apologies for the audio problems at the end of the session. Microphone issues will be fixed for next time.

    2 hr 44 min
  • GM the DM | Session #2: The Hangover
    With the party crashed and now over, the group takes a bit of the night to sort things out, and come the morning when the haze has cleared, their contractor Cristel has requested that they do a bit of work for him to make up for the lost item.
    3 hr 35 min
  • GM the DM | Session #1: Party On, Guard - Part 2

     The morning comes and the group finally gathers, introductions were exchanged, and the six collect their bill from the adventurers' guild: to stand guard during a party for a noble settling into an old manor. Easy money is never easy when unexpected guests show up. 

    3 hr 7 min
  • GM the DM | Session #1: Party On, Guard - Part 1
    The morning comes and the group finally gathers, introductions were exchanged, and the six collect their bill from the adventurers' guild: to stand guard during a party for a noble settling into an old manor. Easy money is never easy when unexpected guests show up.
    3 hr 21 min
  • GM the DM | Session Zero: Every Little Thing
    Two newcomers to Lockmoor, Moon and Erik, take on the task of escorting a supply cart to Coalfell. Should be easy but it's clear there is something more to the delivery than first thought.
    This is session zero, the last of three, to allow all of us to settle into our roles, our character, the world, and the antics that will most likely come about.
    3 hr 59 min

About GM the DM

From the publisher's feed

Welcome to GM the DM. I am your Dungeon Master, Gaming Mistress! Join me and my players as we make our way through a 5th edition, home brewed campaign that involves antics, explosions, and maybe a bit…