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Having come together after being dismissed by Cristel and doing last minute check ups, the group agrees to head to Coracre to collect more information about the Scribe's Quill, while doubling up on the duty of escorting Emmin and Saye to the small town. Apologies for the audio problems at the end of the session. Microphone issues will be fixed for next time.
Having come together after being dismissed by Cristel and doing last minute check ups, the group agrees to head to Coracre to collect more information about the Scribe's Quill, while doubling up on the duty of escorting Emmin and Saye to the small town. Apologies for the audio problems at the end of the session. Microphone issues will be fixed for next time.
The morning comes and the group finally gathers, introductions were exchanged, and the six collect their bill from the adventurers' guild: to stand guard during a party for a noble settling into an old manor. Easy money is never easy when unexpected guests show up.
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