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Ok… “How did you learn not to be an asshole” was a bit of an inflammatory title, I wanted to get your attention and now you are here.
But, you see, most people grow up learning some things that turn us into assholes. We can’t help it. We are taught from an early age “Gays are _______” and how much we should disappear from the planet. Because god.
Or something like that.
The point is that, whether we like it or not, we – and I say “we” because LGBTQI+ people can get caught in this – can grow up believing and acting on some very nasty things.
And yet, we have some straight people who get out of that and become allies. They learn to understand that they have been force-fed a whole lot of crap and learn to separate the wheat from the chaff.
So I was curious… how does one get out from being the asshole that the teaching from youth turn us into?
How does a person give away their comfort zone and status-quo, their privileges, in order to help the fight of the minority?
I decided to ask a straight person. A friend who actually mentioned that, considering the podcast is orientated to straight people, there should be a straight person sometime in it.
He so happens to have been on the “less than average” in the asshole spectrum, so his experience might not be representative…
But worth hearing him, I think!
Hope you enjoy the show!
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In this episode Rob and I talk about how to create your character and ease the pain off the proccess a bit.
For full episode, please visit :
Link to our Kickstarter campaign for Dragon Kings: https://goo.gl/7DWrLf
You can listen to this podcast in iTunes and Stitcher too. You can download the episode from here.
Remember you can follow us on Twitter and Google+!
Support our site by becoming one of our Patreons: https://goo.gl/VNkJZS
Subscribe to our YouTube Channel here: https://goo.gl/rl8MsU
For our YouTube Channel in Spanish: https://goo.gl/CXPc1H
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You know, there are a lot of very funny horror films out there. Seriously (pun intended) and some films that weren’t intended to be funny become funny in time. Because what was horrible 30 years ago it can now be common.
And yet we should not ignore the horrific elements of those films, because otherwise they are just silly, out-of-place comedies that aren’t funny for long.
So, as a means to lighten-up some games, adding funny horror movies elements to the table can be a very good idea.
In this episode, Rob Adams and I go over a few movies that can offer a lot of inspiration to bring goofy and silly horror to your games without ruining the drama.
Hope you enjoy the show!
Link to our KS for Dragon Kings: https://goo.gl/7DWrLf
The 70s and 80s saw a lot of slasher horror films. From The Texas Chainsaw Massacre to the more surreal and loved Nightmare in Elm Street or the legendary Evil Dead.
Although I (Paco) must admit it is not my favourite genre nowadays, I used to love slasher horror when I was a lot younger. From the perfectly well-known Friday 13th that brought the fear of Friday 13th to Spain (before that we didn’t even think about the 13th of the month being on a Friday…. It is the Tuesday 13th that does it for us) to the slightly more obscure film by Dario Argento. But somehow, I went off the gore and the blood and now only seldom watch them.
Still, I do like my blood and gore in some games and slasher horror movies have a lot to teach us about the use of blood and violence, villains, environments…
In this episode Rob Adams and I talk about how to take some of those elements and translate them into your game.
We think it was a good conversation!
Show links:
http://megaplaysets.com/
This podcast has been produced for www.gmsmagazine.com
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We all love horror games. Well.. most of us do. OK… a lot of us do.
And they can be tremendous fun. Just like going to the cinema to be scared can be tremendous fun. Because we are weird creatures who find pleasure in safe discomfort and then dealing with the nightmares they bring.
There have been horror movies pretty much since the dawn of cinema and Universal Studios led the way with a lot of movies in the 30s and 40s that have stood the test of time very neatly, considering they are almost 100 years old.
Old baddies like Dracula, Nosferatu, the Werewolf, the Mummy, Dr. Jekyll and Mr. Hide, the Monster of Frankenstein… they are all much loved villains with hidden depths we can use in our games.
So… what do movies from the 30s and 40s have to teach us about horror and how could we use them in our games?
Rob Adams and I talk about that in this episode.
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It seems amazing to me that, despite TTRPGs and videogames having similar ages, videogames have evolved a lot more rapidly, and have become more popular than TTRPGs.
Although TTRPGs have enjoyed a great deal of popularity, and they are on the rise again (thank goodness!), though it is hard to see they are evolving at the same pace as videogames. Perhaps because videogames have the pace of technology on their side.
So, knowing that videogames are advancing rapidly, what could we learn from them that can be applied to the world of TTRPS?
From the initial tutorials that teach us how to play the game and all the rules in no time, to the marketing strategies or the visuals and narratives, there are lessons we should consider in the world of RPGs.
Rob and I talk about them and how they could be implemented by companies to get TTRPGs to more people, faster.
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