GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games.

GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games.

By Board Games and RPGs interviews and reviews by Paco García JaénLeisureGames
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GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games. episodes

  • The RPG Room - Are games still uniting us?
    Most people believe that we are into a very inclusive hobby that helps people come together and bind us into friendships and a community that is supportive and welcoming.


    Yet, during the last few years I have seen that community fragmenting and becoming very, very toxic in many areas.


    So, have games lost their ability to unite the geeks? Have we lost whatever common element we used to have that made us a cohesive community?


    Because I think we have lost something along the way...


    55 min
  • Podcast episode: The RPG Room - Religion in games
    Tons and tons of games use some sort of religion in their setting. Many of
    them have more than one religion and all of those will have player characters,
    and those characters are meant to follow the tennets of religions that do not
    exist in our world.
    But our world does have religions people follow and they shape our views of
    many things from very early age.
    How does that affect us? How does that affect the characters we make, the
    games we play, the games we write…
    In this episode, Jim Pinto and I discuss that for a while.
    Hope you enjoy the show!
    41 min
  • Podcast episode: The RPG Room - Religion in games

    Tons and tons of games use some sort of religion in their setting. Many of
    them have more than one religion and all of those will have player characters,
    and those characters are meant to follow the tennets of religions that do not
    exist in our world.

    But our world does have religions people follow and they shape our views of
    many things from very early age.

    How does that affect us? How does that affect the characters we make, the
    games we play, the games we write…

    In this episode, Jim Pinto and I discuss that for a while.

    Hope you enjoy the show!
    41 min
  • The RPG Review Room Sleepers: Orphans of the Cold War
    Can you imagine being a Sleeper soldier from the Cold War?
    By Paco G. Jaen
    Sleepers: Orphans of the Cold War is an RPG from company Death Spiral Games in which
    players take on the roles of agents of the Cold War that have been in stasis for
    a long time and have been awakened now by whatever means needed to make the
    adventure.
    The game was successfully funded in Kickstarter a while back and the result
    is actually very good. I just wish they had got a lot more money to make it full
    colour and more illustrations, because this game is really sweet!
    Hope you enjoy the show.
    17 min
  • The RPG Review Room Sleepers: Orphans of the Cold War

    Can you imagine being a Sleeper soldier from the Cold War?

    By Paco G. Jaen

    Sleepers: Orphans of the Cold War is an RPG from company Death Spiral Games in which
    players take on the roles of agents of the Cold War that have been in stasis for
    a long time and have been awakened now by whatever means needed to make the
    adventure.

    The game was successfully funded in Kickstarter a while back and the result
    is actually very good. I just wish they had got a lot more money to make it full
    colour and more illustrations, because this game is really sweet!

    Hope you enjoy the show.
    17 min
  • The RPG Room: Crunch vs. Lunch
    Are you a Crunch player or a Lunch player?
    Every RPG needs a rules system. Some are heavier, Crunch, and some are
    lighter, Lunch. But hardly all are the appropriate for each game, or even for
    the game you are playing.
    For example games that make you, or try to make you, roll for pretty much
    everything and have rules that, if you miss them, well… it doesn’t bode well for
    your poor adventurer/investigator/whatever.
    And there are other systems that tell you “just do what you want and have
    fun”, which might not work either if you have a power-gamer in your group. Or an
    idiot.
    But how do you decide if a crunchy system is the right system for your game?
    How do you reconcile that, sometimes, the rules are not the right ones, or the
    necessary ones to have a good game. Do you sacrifice fun or playability for the
    sake of rules?
    In this episode of the podcast, Liz, Jim and me discuss the advantages of a
    crunch system vs. a light system.
    Hope you enjoy the show!
    35 min
  • The RPG Room: Crunch vs. Lunch

    Are you a Crunch player or a Lunch player?

    Every RPG needs a rules system. Some are heavier, Crunch, and some are
    lighter, Lunch. But hardly all are the appropriate for each game, or even for
    the game you are playing.

    For example games that make you, or try to make you, roll for pretty much
    everything and have rules that, if you miss them, well… it doesn’t bode well for
    your poor adventurer/investigator/whatever.

    And there are other systems that tell you “just do what you want and have
    fun”, which might not work either if you have a power-gamer in your group. Or an
    idiot.

    But how do you decide if a crunchy system is the right system for your game?
    How do you reconcile that, sometimes, the rules are not the right ones, or the
    necessary ones to have a good game. Do you sacrifice fun or playability for the
    sake of rules?

    In this episode of the podcast, Liz, Jim and me discuss the advantages of a
    crunch system vs. a light system.

    Hope you enjoy the show!
    35 min
  • The RPG Room: Is Third-party Publishing a Good Thing?
    Since the OGL came into place a lot of years ago, there has been a totally
    unprecedented amount of work published for a lot of role playing games. Mind
    you, that doesn’t take much because RPGs are pretty young, so anything can be
    “unprecedented”.
    But the point is that it was. It still is.
    But is it a good thing that there are so many products? Is it good that we
    can have access to all of them?
    Jim Pinto, Liz Mackie and I discuss.
    And you can discuss it too!
    37 min
  • The RPG Room: Is Third-party Publishing a Good Thing?

    Since the OGL came into place a lot of years ago, there has been a totally
    unprecedented amount of work published for a lot of role playing games. Mind
    you, that doesn’t take much because RPGs are pretty young, so anything can be
    “unprecedented”.

    But the point is that it was. It still is.

    But is it a good thing that there are so many products? Is it good that we
    can have access to all of them?

    Jim Pinto, Liz Mackie and I discuss.

    And you can discuss it too!
    37 min
  • The RPG Room: Confirmation Bias and the death of geekdom
    In this episode, Jim Pinto proposes that Geekdom as we know is about to die a
    painful and very unavoidable death thanks to the blight that is cognitive
    and confirmation bias in our lives.
    In a nutshell, we are seeing more and more crappy shows and movies that
    people consider to be super great when, if you look at them under a critical and
    objective light, they are not all that great, like the Big Bang Theory, which is
    crap. Very crap. And yet some people love it and god forbid anyone speaks ill of
    that show.
    So there.
    Also I pay tribute to one of my Art heroes who recently and suddenly passed
    away, the rather fantastic Wayne England. He illustrated more than 100 Magic:
    The Gathering cards and, pretty responsible for the look and feel of the
    Warhammer 40K universe from the moment go and illustrated dozens of Dungeons & Dragons books.
    This is a controversial episode, so hope you like it!
    43 min

About GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games.

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We cover, mostly, Asian and Indie boardgames and roleplaying games. We do interviews, reviews and publishing advice with some of the best people in the industry.