GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games.

GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games.

By Board Games and RPGs interviews and reviews by Paco García JaénLeisureGames
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GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games. episodes

  • The RPG Interview Room: Sarah Newton and Mindjammer Kickstarter (2)
    A couple of weeks ago I brought you an interview with Sarah in which we
    talked about the game and the Kickstarter campaign.
    However we left behind some important aspects of the game, like the
    illustration and the physical products, as well as the schedule for the
    production line and the Traveller version of Mindjammer that has already been
    backed.
    So here we are again, having another chat with the rather talented Sarah
    Newton and her no-less-excellent Kickstarter campaign for the line of Mindjammer
    products.
    31 min
  • The RPG Interview Room: Mindjammer with Sarah Newton
    By Paco Garcia Jaen
    Those of you who know me at all, or listen to the podcast, know that I am in
    love with Mindjammer and its universe. I liked it when I read the novel, I liked
    it even more when I read the book and the adventure Hearts and Minds
    consolidated what I already knew with a superb setting packed with action.
    Of course the whole concept is by Sarah Newton and I still believe she’s
    probably one of the most promising RPG writers out there. As far as I’m
    concerned, she’s a genius.
    Now she’s on Kickstarter for the first time to create a new adventure for
    Mindjammer and, aptly put, kickstart a whole new line of products for the game
    that will allow her to create material much more quickly and frequently than
    planned.
    I got together with her for a while to talk about the original Mindjammer,
    the journey from first publish till now and what her plans are for the game,
    adventures and supplements.
    Hope you enjoy the show!
    36 min
  • The RPG Interview Room: Mindjammer with Sarah Newton
    By Paco Garcia Jaen
    Those of you who know me at all, or listen to the podcast, know that I am in
    love with Mindjammer and its universe. I liked it when I read the novel, I liked
    it even more when I read the book and the adventure Hearts and Minds
    consolidated what I already knew with a superb setting packed with action.
    Of course the whole concept is by Sarah Newton and I still believe she’s
    probably one of the most promising RPG writers out there. As far as I’m
    concerned, she’s a genius.
    Now she’s on Kickstarter for the first time to create a new adventure for
    Mindjammer and, aptly put, kickstart a whole new line of products for the game
    that will allow her to create material much more quickly and frequently than
    planned.
    I got together with her for a while to talk about the original Mindjammer,
    the journey from first publish till now and what her plans are for the game,
    adventures and supplements.
    Hope you enjoy the show!
    36 min
  • The Boardgame Interview Room: Heroes from Lion Games
    Thanks to Piotr Żuchowski, I managed to get my hands on an early production
    copy of Heroes a few months ago. Since then, I’ve managed to do the Unboxing video and play the game a few times and must say loving it every time I
    play.
    This is a weird thing for me to say because, to be perfectly honest, I don’t
    like real-time dice-throwing games. They make me very anxious and the lack of
    chance to think between dice rolls drives me potty. And Heroes has a real-time
    dice-throwing mechanic.
    The difference is, though, that at times the game stops and you can think
    about what you want to do.
    Anyhow, I am getting ahead of myself. Heroes is a game for two to four
    players in which the players create a deck of creatures and spells that they use
    to attack the enemy and inflict enough damage points on the adversary’s general
    and win the game.
    With gorgeous artwork and pretty frantic gameplay, Heroes mixes dice and deck
    building very, very well with a dash of strategy – no ta lot, but enough to make
    it matter.
    I asked Piotr to come to the podcast to talk with him about the game and some
    of its aspects that were the most innovative or caught my eye.
    This is the interview. I hope you enjoy the show!
    24 min
  • The Boardgame Interview Room: Heroes from Lion Games
    Thanks to Piotr Żuchowski, I managed to get my hands on an early production
    copy of Heroes a few months ago. Since then, I’ve managed to do the Unboxing video and play the game a few times and must say loving it every time I
    play.
    This is a weird thing for me to say because, to be perfectly honest, I don’t
    like real-time dice-throwing games. They make me very anxious and the lack of
    chance to think between dice rolls drives me potty. And Heroes has a real-time
    dice-throwing mechanic.
    The difference is, though, that at times the game stops and you can think
    about what you want to do.
    Anyhow, I am getting ahead of myself. Heroes is a game for two to four
    players in which the players create a deck of creatures and spells that they use
    to attack the enemy and inflict enough damage points on the adversary’s general
    and win the game.
    With gorgeous artwork and pretty frantic gameplay, Heroes mixes dice and deck
    building very, very well with a dash of strategy – no ta lot, but enough to make
    it matter.
    I asked Piotr to come to the podcast to talk with him about the game and some
    of its aspects that were the most innovative or caught my eye.
    This is the interview. I hope you enjoy the show!
    24 min
  • The Boardgame Interview Room: Rome Rise to Power from Golden Egg Games
    Rome: Rise to Power is another history based game, this time
    from Golden Egg Games, creators of City Council and Athlas Duel for Divinity and
    also with a nice twist: A trademarked mechanic system. It’s all in the
    podcast…
    Also very interesting is that this time the game is also going to be
    finished, printed, produced and delivered in time for Spiel…
    And it has four days to finish!
    Hope the interview will give you all the excuses you need to look at the game
    and become a backer!
    25 min
  • The Boardgame Interview Room: Rome Rise to Power from Golden Egg Games
    Rome: Rise to Power is another history based game, this time
    from Golden Egg Games, creators of City Council and Athlas Duel for Divinity and
    also with a nice twist: A trademarked mechanic system. It’s all in the
    podcast…
    Also very interesting is that this time the game is also going to be
    finished, printed, produced and delivered in time for Spiel…
    And it has four days to finish!
    Hope the interview will give you all the excuses you need to look at the game
    and become a backer!
    25 min
  • The Boardgame Interview Room: Prime Time and Golden Egg Games
    Prime Time Broadcast Tycoon is the latest offering from Golden Egg Games, a
    company that keeps coming up with great game after great game.
    This time they are offering a TV channel simulator in which the players have
    to create their own shows, arrange a weekly schedule and compete to get the most
    audience and generate sales through advertising.
    That sounds very much close to real life…
    And they keep meeting some very tight deadlines too! The Kickstarter is going at the time of releasing this podcast and
    yet they are going to deliver in less than two months at Spiel… How?
    Well, I got together with Elad Goldsteen, designer and mastermind behind
    Golden Egg Games to find out about the game and their strategy.
    Hope you enjoy the show!
    31 min
  • The Boardgame Interview Room: Prime Time and Golden Egg Games
    Prime Time Broadcast Tycoon is the latest offering from Golden Egg Games, a
    company that keeps coming up with great game after great game.
    This time they are offering a TV channel simulator in which the players have
    to create their own shows, arrange a weekly schedule and compete to get the most
    audience and generate sales through advertising.
    That sounds very much close to real life…
    And they keep meeting some very tight deadlines too! The Kickstarter is going at the time of releasing this podcast and
    yet they are going to deliver in less than two months at Spiel… How?
    Well, I got together with Elad Goldsteen, designer and mastermind behind
    Golden Egg Games to find out about the game and their strategy.
    Hope you enjoy the show!
    31 min
  • The RPG Room GenCon and Ennies
    For those of us who are on the other side of the planet, GenCon is a very
    difficult to reach convention. And that can be frustrating because, inarguably,
    GenCon is the best RPG convention in the world and the biggest.
    And we can’t be there. Or I can’t.
    However both Vickey and Jim do get there and spend a lot of time working and
    doing cool stuff and can tell us all about it.
    And we discuss the Ennies and the usefulness or futility of pursuing awards
    like it.
    Yep…. we’re going controversial!
    Also, Jim M. Ward, one of the legends of RPG is going through a rough time at
    the moment. As it tends to happen in the USA too often, when people get ill.
    they face huge bills and that is Jim’s situation. He is a genuinely good man and
    doesn’t deserve to be in this situation.
    A GoFundMe campaign
    has been setup to help gather some funds for him. Please, if you can, donate
    anything you can. If you can’t help, please share this page and let people
    know.
    Thank you for your support.
    47 min

About GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games.

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We cover, mostly, Asian and Indie boardgames and roleplaying games. We do interviews, reviews and publishing advice with some of the best people in the industry.