GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games.

GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games.

By Board Games and RPGs interviews and reviews by Paco García JaénLeisureGames
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GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games. episodes

  • The RPG Room: So you want to be a freelance?
    I think it’s safe to say that every single roleplaying games out there has,
    at some point, wanted to write games. Whether it is for their own adventures,
    new classes, professions, spells… and fully fledged games too, of course.
    The RPG industry relies quite heavily on freelancers because few companies
    can afford to hire full-time writers. And when they do, they can afford to hire
    the best of the best.
    Also a lot of *incredible* writers decide to become freelancers anyway
    because that gives them a lot of freedom to do different projects and never
    become stagnant.
    But how does one become a freelance?
    Well, Jim Pinto has been a freelance for long, long time and has worked with
    more than can (or wants to) remember. Vickey Beaver does a lot of work with a
    lot of freelancers and I have a few of them at the office and help with the
    recruitment process in my company, so between the three of us know a thing or
    two about becoming one.
    And if you want to become one, follow this pro who’s making a career as a
    freelance: http://www.freelanceknight.com/
    40 min
  • The RPG Interview Room: Steve Kenson and Blue Rose
    In 2005, Green Ronin
    published a pretty different fantasy game called Blue Rose. It defined itself as
    a Romantic Fantasy Roleplaying Game and it made a point of having social
    inclusion and diversity as part of the setting and ethos of the whole game.As oftentimes happen, the game became in need of some updating and TLC and it
    languished for a few years despite the fact that it was far from forgotten.Now the time has come and Green Ronin is once again gathering a team of
    writers, illustration artists, game designers and the team needed to get a new
    and better edition of the game out next year.For starters it’s expanding on the lore of the game and also changing its
    system from True 20 to AGE.In Kickstarter at the time of recording this podcast, funded
    and having cracked a few stretch goals, I decided to talk to its line and lead
    developer, Steve Kenson, to find out more about Blue Rose and what we can expect
    from this new edition.
    Hope you enjoy the show!
    42 min
  • The RPG Room 17: Our worst game sessions ever
    Playing RPGs is a source of joy and entertainment for those who play them,
    but sometimes, just sometimes, things don’t go according to plan. Sometimes
    there’s someone who ruins your game.
    And it can be you ruining it and not even realise.
    In this episode, Jim Pinto and I talk about some of the bad experiences we’ve
    had at the table and we air some dirty secrets, as well as a few tips on how to
    stop it when “it” goes awry.
    And we swear a bit in this episode. Sorry…
    Hope you enjoy the show!
    52 min
  • The RPG Interview Room: Legendary Planet Adventure Path
    Legendary
    Games has been creating some impressive material for quite some time now.
    With a great ability to surround themselves with terrific writers, they hit the
    mark very, very often.
    Now Legendary Games have joined forces with a terrific plethora of authors to
    create Legendary Planet Adventure Path, a very interesting take on the fantasy
    and science fiction games with this new adventure path for the Pathfinder
    RPG.
    I got together with Neil Spicer and Mike Shel, two of the leading people
    behind this project, to find out more about what it entails and what’s all
    about.
    Legendary Planet Adventure path is funded in Kickstarter and I
    strongly recommend you take a look at it. It looks pretty amazing!
    Hope you enjoy the show!Apologies for the audio quality in some parts. I tried to clean it up a bit but alas some of it is not great. :(
    42 min
  • The RPG Interview Room: Beast The Primordial
    Onix Path has created
    some of the most iconic and popular roleplaying games out there and now they
    want to repeat the feat by publishing Beast: The Primordial, a game in which the
    players take on the roles of creatures that are the product of nightmares. Or
    the cause.
    This game has been in development for over a year by writer and author
    Matthew McFarland and, if in the past he’s had some good ideas, he’s probably
    levelled up for this one because it sounds a lot better than I was expecting
    (and I was expecting a great deal to start with).
    To find out more about the game and the limited Prestige Edition that’s funded on Kickstarter, I
    got together with McFarland and with Onix Path’s Creative Director Richard
    Thomas to ask about the game itself and the future of the line.
    Hope you enjoy the show!
    42 min
  • The RPG Room: Ad Absentia Players and Their Characters
    Sometimes players have to leave the room for a few weeks at the time and
    sometimes they leave their characters behind so they can come back and retake
    the session. That happens more often than not in long term campaigns.
    What should happen to those characters?
    In this episode Vickey Beaver, Jim Pinto and myself discuss the dos and
    don’ts of dealing with characters that have been left behind and their
    possessions, worldly or otherwise.
    With sordid secrets and everything!
    Hope you enjoy the show!
    51 min
  • The Boardgame Interview Room - Uwe Eickert and Mare Nostrum
    Academy Games is
    currently in Kickstarter with a new version of a game called Mare Nostrum; a
    game of building empires, defending territories, building alliances and managing
    lots of resources.
    The company has had massive successes in the past with games like Fief – France 1429,
    1775 Rebellion, Freedon – The Underground Railroad and the Conflict
    of Heroes series and now they’re poised to repeat the feat with this
    project.
    And I am not surprised. It looks amazing and Academy Games has forged a
    reputation for quality both of gameplay and production that people have come to
    trust.
    But, as usual, a new game is also a new risk both for consumers and producers
    and one can never find enough information before buying to help make the right
    decision. Which is why I got together with Uwe to ask him a bunch of questions
    about the game and the project.
    Hope you enjoy the show and take a look at the Mare Nostrum Kickstarter project.
    54 min
  • The RPG Interview Room: Daniel Marshal and Tournament of Souls
    This project has nothing to do with Kickstarter, I am pleased to say, but it
    nonetheless relies on the community and its collective imagination.
    Imagine an imaginary arena where foes are pit against each other. And stories
    were told about those mighty battles with a winner to be crowned the winner.
    Well, that is what Tournament of Souls is all about and it sounds pretty
    excellent.
    I spoke with Daniel Marshal from Silver Crescent Publishing, who has devised Tournament of
    Souls, a competition to find the hardest CR7 creature.
    Head to their Facebook page for Tournament of Souls and find out what’s going on there.
    Hope you enjoy the show!
    Apologies for the variance in volume levels.
    29 min
  • The Boardgame Review Room - Boss Monster
    I bought Boss Monster two years ago and just now I’ve managed to do a review.
    I know… I know… lazy bugger I am.
    It’s even worse because the game is very good and fun to play (though
    annoying at times too).
    This a dungeon builder game in which the players take the role of the bosses
    in a retro videogame from the late 80s and early 90s. Said dungeon is built by
    placing cards beside the boss and completing a dungeon of 5 rooms that will deal
    damage to the brave adventurers who will risk their lives to loot the newly made
    villainous homes.
    And now, after quite a few plays, I can tell you what I thought about the
    game in this quick podcast.
    Hope you enjoy the show!
    13 min
  • The Boardgame Interview Room: Alexander Argyopoulos and 12 Realms: Bedtime Stories
    Although not many people think about countries like Greece a country with a
    board game tradition, some companies are keen on setting a stepping stone and
    bring some excellent games to the table of as many as possible.
    Mage Company has been doing that since they released Wrong Chemistry a few
    years ago and then levelled up with 12 Realms only to then get even better with
    Hoyuk and now they have something else on the cooking pot.
    12 Realms Bed Stories takes the game to its final steps of expansion and
    pushes it as far as it can go. New rules, new themes, new realms, new
    characters… and new Kickstarter that will come out very soon.
    Meanwhile, I got together with Alexander Argyropoulos to ask him questions
    about the next edition of the game and also about future plans for the
    companies.
    Hope you’ll like what I heard as much as I did, because I liked it a lot!
    27 min

About GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games.

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We cover, mostly, Asian and Indie boardgames and roleplaying games. We do interviews, reviews and publishing advice with some of the best people in the industry.