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FAQs about Godot Gubbins:How many episodes does Godot Gubbins have?The podcast currently has 20 episodes available.
October 30, 2023I made a multiplayer holodeck!I wanted to experiment with Godot's built-in networking functionality, so made a virtual room for little Godots to run around in....more0minPlay
September 13, 2023Bag of Looting gameplayBag of Looting is an inventory-tetris autobattler!As a complement to the trailer, this is some straight footage from the start of a game.Download for free at https://romlok.itch.io/bagoflootingLinux, MacOS, WindowsI spent the summer hacking away at this idea, and it's finally in a state I'm willing to call "complete". Enjoy!...more0minPlay
September 13, 2023Bag of Looting release trailerBag of Looting is an inventory-tetris autobattler!Download for free at https://romlok.itch.io/bagoflootingLinux, MacOS, WindowsI spent the summer hacking away at this idea, and it's finally in a state I'm willing to call "complete". Enjoy!...more0minPlay
August 21, 2023Bag of Holding alpha 4 gameplaySince the previous video was of a pre-alpha state, I thought I should post some footage from the alpha 4 release. This gives a more up to date demo of the basic gameplay.If you're interested in trying it out for yourself, binaries for Linux, Mac, and Windows are available on the Itch.io page....more0minPlay
July 20, 2023Bag of Holding pre-alpha gameplaySome footage of pre-alpha gameplay from my inventory-tetris autobattler game project, as seen previously in this video: https://spectra.video/w/fXJDR56pnhjRQLp9jZGaSa.I intend to put out a playable alpha-1 soon, and don't expect the gameplay to change from what's in the video between now and then.There are already a couple of playable prototypes up on the itch.io page, and the alpha will appear there when the time comes!...more0minPlay
June 11, 2023Inventory-tetris autobattler prototypeAn early prototype of a game where the player takes the role of an enchanted bag. The "hero" carrying the bag explores and fights automatically, while the player has to organise and pack whatever loot the hero stashes.Ultimately, the idea is for the player to be able to use items in the bag to guide the hero's choices and behaviour, and to keep the hero alive long enough to escape.Short write-up and plans/dreams for the future at: https://ambimist.com/doings/inventory-tetris-autobattler/...more0minPlay
June 11, 2023Procedural planet prototype 4 - To the moon!The culmination of my experimentation with planet generation was this, a little 1/1000th scale procedural Earth/Moon twin solar system.I've also published a full write-up of the project....more0minPlay
June 11, 2023Procedural planet prototype 3 - Playing with waterThe procedural planet generation journey continues. The main advancement from the previous iteration was that of my first foray into messing around with shaders, trying to get the water to look more watery.Messing about with the water shader became something of a theme after this, as I was never quite satisfied.I've also published a full write-up of the project....more0minPlay
June 11, 2023Procedural planet prototype 2 - BiomesContinuing the procedural planet generation journey. Now featuring multiple surface types, a sea, and no visible seams in the transition between levels of detail!I've also published a full write-up of the project....more0minPlay
June 11, 2023Procedural planet prototype 1 - Real-time LODAn early stage prototype of procedural planetary terrain generation, with real-time dynamic level of detail.I've also published a full write-up of the project....more0minPlay
FAQs about Godot Gubbins:How many episodes does Godot Gubbins have?The podcast currently has 20 episodes available.