This week on GRAFIK CONTENT, I sit down with writer and independent game developer Davis G. See — the creative mind behind the narrative game Desert of Ash: a Post-Apocalyptic Gay S*x Simulator.
Based in Edmonton, Davis writes fiction, essays, poetry, and interactive narrative games that explore the messy, complicated parts of being human. His newest project, Desert of Ash, is a post-apocalyptic visual novel that asks a surprisingly intimate question: what happens to connection, relationships, and sexuality when the world falls apart?
Because sure — survival is about food, water, and shelter.
But it’s also about companionship, desire, and the need to connect with other people.
In this episode, we dive into the creative process behind the game, how queer storytelling fits into speculative fiction, and why vulnerability might actually be the most powerful tool an artist has.
The conversation moves through everything from climate anxiety and creative burnout to ADHD, internet culture, and the complicated reality of putting deeply personal work out into the world — especially as a queer creator.
They also talk about the strange reality of releasing something you spent years making… and then just quietly hitting the publish button and hoping someone out there hears your creative shout into the void.
At its core, this episode is about something simple but powerful:
Art that actually says something real.
Because the work that resonates the most usually comes from the parts of ourselves we’re a little scared to show.
🔗 Play Desert of Ash + Connect with Davis
🔹 Itch.io | Play Desert of Ash
🔹 Steam | Play Desert of Ash
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🎵 Music: Nicholas Nothing