When you walk in Griftlands, you better watch your back. There’s no room for heroes, just mercenaries and hacks. Every decision counts, every card in your hand. Gonna need luck to get through this land. Join us as the podcast hosts use both our battle and negotiation decks to convince each other about Griftlands’ rankings this week. Tune in for Will’s chicanery-level rant on games that aren’t Slay the Spire. Better call Sal Ik-Derrick!
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Transcript
1:10 - game stats
3:06 - one sentence summary
6:14 - Story setup with bounty hunter Sal and revenge narrative
8:09 - Run-based structure and character progression mechanics
11:39 - Story comparison to Mass Effect and Hades approaches
16:18 - Run length comparison to other roguelike games
17:14 - Dialogue criticism and auto-skip functionality discovery
22:38 - Combat vs negotiation deck mechanics explained
29:43 - Game development theory and Slay the Spire comparison
33:07 - Card upgrade system and visual design criticism
41:04 - RPG vs deck builder identity discussion
47:28 - Art style and Klei Entertainment visual aesthetic opinions
54:34 - Potential improvements and single deck theory
1:01:21 - rankings and final thoughts
Next episode: Monster Train
https://grogpod.zone
Intro music: Tom Waits - Down in the Hole
Outro music: Griftlands OST - Smith Boss Battle Theme