Hey, Good Game

Hey, Good Game

By Nate Kadlac, Aaron Kardell, Joseph RueterBusinessEntrepreneurshipLeisureGames
Download on the App Store

Hey, Good Game episodes

  • The Faceless Creator Behind One of YouTube’s Brainiest Channels

    In this episode, we talk with Jason Todd—aka Timberlake—the faceless creator behind the YouTube channel Smart Hobbies. Jason shares how he turned Sudoku from a personal pastime into a thriving YouTube channel with over 900K views on a single video. We dive into the strategy behind his growth, why he stays off-camera, how he connects with an older audience, and the surprising power of Sudoku games in a fast-paced creator economy.

    Check out Timberlake's Resources:
    https://www.youtube.com/@SmartHobbies
    https://buymeacoffee.com/timberlakeb
    https://www.instagram.com/timberlakesmarthobbies

    Games Mentioned:
    Sudoku - Timberlake's favorite game to play
    Wingspan
    Scrabble
    Chess

    --

    • (00:00) - Introduction and Top Videos Overview
  • (00:20) - Welcome to the Hey, Good Game Podcast
  • (01:12) - Meet Jason Todd, AKA Timberlake
  • (01:51) - Jason's Favorite Games
  • (02:22) - The Birth of Smart Hobbies
  • (04:04) - The Faceless Channel Strategy
  • (06:25) - Jason's Background and Career
  • (08:33) - The Journey to YouTube Success
  • (10:35) - Content Creation and Audience Engagement
  • (23:14) - Revenue Streams and Future Plans
  • (29:00) - Balancing Work and Personal Life
  • (29:19) - Overcoming Regret and Embracing Routine
  • (29:48) - Collaborating in the Sudoku Community
  • (33:05) - Growing Your YouTube Channel
  • (33:44) - Choosing the Right Platform for Courses
  • (38:45) - Understanding Your Audience
  • (41:21) - The Importance of Quality Content
  • (45:06) - Exploring the Benefits of Sudoku
  • (51:37) - Future of Sudoku and Community Building
  • (54:25) - Connecting with Timberlake

  • --

    Check out our brainy games:

    Sumplete - https://sumplete.com
    Squeezy - https://imsqueezy.com/
    Kakuro Conquest - https://kakuroconquest.com
    Mathler - https://mathler.com
    Crosswordle - https://crosswordle.com
    Sudoku Conquest - https://sudokuconquest.com
    Hitori Conquest - https://hitoriconquest.com
    Wordga - https://wordga.com

    56 min
  • From Red Dead to WordGlyph: The Actor Who Built a Word Game With Toothpicks and Code

    Kevin Glikmann, actor and creator of WordGlyph, joins us to share his wild creative journey—from voicing unforgettable characters in Red Dead Redemption to hand-building one of the most unusual word games on the internet.

    We talk about the inventing spirit that started with childhood roller coaster blueprints, the challenge of onboarding players in a genre-breaking game, and how Kevin used AI to accelerate coding without losing control. He also shares scrappy marketing tactics, ASMR game videos, and why rejection just means you’re onto something original.

    Check out Kevin's Resources:
    https://wordglyph.xyz/

    https://kevinglikmann.com


    Game Mentions
    Chess - Kevin's favorite game to play
    WordGlyph

    Red Dead Redemption

    Scrabble

    Upwords

    Chopper (Apple II)


    --

    • (01:20) - – Playing Bullet Chess and Getting Stuck
  • (03:15) - – Inventing at Age 9: A Roller Coaster Pitch to Disneyland
  • (05:00) - – Creative Parents and Early Exposure to Production
  • (06:30) - – From Airplane Spoofs to Apple II Coding
  • (08:00) - – Taking Apart the Rubik’s Cube to Make It Harder
  • (09:30) - – Balancing Left-Brain Code with Right-Brain Performance
  • (11:00) - – Vulnerability in Acting vs. Game Design
  • (14:00) - – Why Seth Breyers Didn’t Return in Red Dead 2
  • (16:00) - – Favorite Roles and Joy of Physical Acting
  • (18:10) - – Why Game Creation Is So Much Harder Than Voice Acting
  • (19:30) - – Kevin’s Failed Game Inventions (Scrap Ball, Word Race)
  • (22:00) - – From Toy Agents to Hasbro Rejections
  • (23:30) - – Where Word Glyph Began: Breaking Letters Into Segments
  • (25:00) - – Toothpicks, Flash Prototypes, and the Original Word Glyph
  • (27:00) - – The Wordle Wake-Up Call
  • (28:15) - – Building Word Glyph with JavaScript and AI
  • (31:00) - – The Frustration of Not Knowing Your Own Code
  • (33:30) - – Marketing Scrappiness: Reddit, Y Combinator, TikTok
  • (36:15) - – Creating Linguistic and Math Angles with AI-Generated Articles
  • (39:00) - – Discovering ASMR as a Game Marketing Tactic
  • (41:15) - – Why Influencers Cost $15K+ (and What to Do Instead)
  • (43:00) - – The Power of DIY Press, Product Hunt, and Discord
  • (47:00) - – Onboarding Through Experience, Not Instructions
  • (50:00) - – Game Design Tip: Help Players Win Early
  • (51:15) - – How Kevin Uses Community Boards for Learning & Retention
  • (52:30) - – Why Bad Moves in Ads Might Work
  • (54:00) - – What Kevin Would (and Wouldn’t) Do Differently

  • --

    Check out our brainy games:

    Sumplete - https://sumplete.com
    Squeezy - https://imsqueezy.com/
    Kakuro Conquest - https://kakuroconquest.com
    Mathler - https://mathler.com
    Crosswordle - https://crosswordle.com
    Sudoku Conquest - https://sudokuconquest.com
    Hitori Conquest - https://hitoriconquest.com
    Wordga - https://wordga.com

    59 min
  • One Game, 50 Million Views: How Word Salad Took Off

    Samuel Johnston, co-founder of Bleppo and co-creator of Word Salad, joins us to share how a daily word game turned into a viral hit with over 50 million views. We talk about designing for TikTok, teaching new users game mechanics, building games that are fun (not addictive), and what it’s like growing a studio by betting on the right kind of sharing.

    Check out Samuel's Resources:
    https://bleppo.co.uk/
    https://wordsalad.online
    https://numbersalad.com/
    https://steks.net/

    Game Mentions
    Morrowind
    RimWorld
    Diablo II
    Day of the Tentacle
    Red Alert
    NYT Strands
    NYT Connections


    --

    • (00:29) - Meet Samuel Johnston: Founder of Bleppo
  • (01:14) - Samuel's Favorite Games
  • (02:07) - Nostalgic Gaming Moments
  • (04:12) - Creating Non-Addictive Games
  • (07:48) - The Birth of Bleppo
  • (10:12) - Developing Word Salad
  • (11:52) - The Art of Cryptic Crosswords
  • (14:50) - Setting Puzzles: A Creative Process
  • (23:04) - Reaching the First Thousand Players
  • (23:51) - Challenges in Marketing and Monetization
  • (24:18) - Pivoting to a New Strategy
  • (24:37) - Leveraging Social Media for Growth
  • (26:28) - Collaborating with Small Content Creators
  • (27:01) - Unexpected Success Stories
  • (35:10) - Refining the Onboarding Process
  • (44:29) - Future Plans and Reflections

  • --

    Check out our brainy games:

    Sumplete - https://sumplete.com
    Squeezy - https://imsqueezy.com/
    Kakuro Conquest - https://kakuroconquest.com
    Mathler - https://mathler.com
    Crosswordle - https://crosswordle.com
    Sudoku Conquest - https://sudokuconquest.com
    Hitori Conquest - https://hitoriconquest.com
    Wordga - https://wordga.com

    50 min
  • How to Build a Crossword Puzzle (That People Actually Want to Play)

    David Steinberg went from submitting crosswords to the New York Times at age 12 to becoming the editorial manager at Andrews McMeel. In this episode, he shares how puzzles captured his imagination, what makes a great daily game, and why accessibility, surprise, and player-first design are key to long-term success. We also dive into how AI, onboarding, and syndication are shaping the future of games for indie developers and solvers alike.

    Check out David's Resources:
    https://syndication.andrewsmcmeel.com/puzzles/category/puzzles
    https://www.gocomics.com

    Find David Online:
    http://www.customcrossword.com
    https://www.xwordinfo.com/Thumbs/?author=David+Steinberg
    60 Seconds With David Steinberg

    Game Mentions
    https://beekeeperlabs.com/crossfire/
    https://www.playbalatro.com/

    https://store.steampowered.com/app/2400510/Dungeons__Degenerate_Gamblers/
    https://playthebazaar.com/
    https://imsqueezy.com/
    https://crosswordfiend.com/


    --

    • (00:59) - David's Favorite Game Right Now
  • (02:13) - Discovering Crosswords and Early Inspirations
  • (03:54) - First Attempts and Early Rejections
  • (04:46) - Getting Published and Shifting Focus
  • (06:27) - The Appeal and Evolution of Crosswords
  • (09:14) - Creating Crosswords: Tools and Tips
  • (12:56) - Solving Strategies and Tournament Insights
  • (14:28) - Crossword Tournaments and Competitions
  • (18:19) - The Future of Crosswords and Puzzle Games
  • (21:19) - Easy Mode for Friday Crosswords
  • (21:33) - Evolution of Puzzle Creation
  • (22:50) - Criteria for Syndicating Puzzles
  • (24:42) - Measuring Puzzle Success
  • (26:53) - Surprising Aspects of Syndication
  • (27:58) - Trends in the Puzzle and Gaming Industry
  • (32:02) - Merging Comics and Puzzles
  • (34:40) - AI in Puzzle Creation
  • (36:27) - Onboarding Players in Puzzle Games

  • --

    Check out our brainy games:

    Sumplete - https://sumplete.com
    Squeezy - https://imsqueezy.com/
    Kakuro Conquest - https://kakuroconquest.com
    Mathler - https://mathler.com
    Crosswordle - https://crosswordle.com
    Sudoku Conquest - https://sudokuconquest.com
    Hitori Conquest - https://hitoriconquest.com
    Wordga - https://wordga.com

    41 min
  • Why Most Daily Games Are Broken (And How to Fix Them)

    In this episode of Hey, Good Game, we sit down with Jeff Doka — creative director, writer, and co-founder of World Seekers, a GPS-based deckbuilding game that fuses exercise and entertainment. Jeff shares lessons from building Chess Puzzle Blitz, why most daily games fail to create lasting habits, and how deep mechanics and storytelling can transform casual gaming experiences. We dive into the realities of bootstrapped game development, the art of crafting daily puzzle loops, and why designing for real-world benefit (not just dopamine hits) might be the future of gaming. Plus: why AI isn’t replacing good storytelling anytime soon, and how rolling a D20 perfectly describes indie life.


    If you care about games that actually make your life better — you’ll love this one.


    Check out Jeff's Resources:
    https://www.4leaflabs.com/
    https://www.finalbossediting.com/
    https://www.worldseekersgame.com/
    https://www.amazon.com/Distributor-Jeff-Doka-ebook/dp/B0DMPYTBGH
    https://www.amazon.com/Running-Wlid-Novella-Anthology-Book/dp/1955062676

    Socials:
    https://www.facebook.com/worldseekersgame
    https://www.instagram.com/worldseekers_game/
    https://bsky.app/profile/finalbossediting.bsky.social


    --

    --

    Check out our brainy games:

    Sumplete - https://sumplete.com
    Squeezy - https://imsqueezy.com/
    Kakuro Conquest - https://kakuroconquest.com
    Mathler - https://mathler.com
    Crosswordle - https://crosswordle.com
    Sudoku Conquest - https://sudokuconquest.com
    Hitori Conquest - https://hitoriconquest.com
    Wordga - https://wordga.com

    58 min
  • He Made a Game So Big It Needed 27 Puzzle Designers

    Elyot Grant, CEO and Game Director at Lunar Studios. Elyot shares his prolific journey from academia to game development, highlighting his expertise in creating engaging puzzles and successful indie games like Prisma. He discusses his favorite classic games, including Tetris and StarCraft, and provides deep insights into the intricacies of game design and puzzle creation. 

    Elyot also recounts compelling stories about their Kickstarter campaign for Prisma and using Reddit to build an early audience. Additionally, he sheds light on the making and scaling of 'Islands of Insight,' a puzzle game known for its vast number of handcrafted puzzles, emphasizing the blend of artistry and algorithmic generation in game design. This episode is filled with valuable tips for indie developers and puzzle enthusiasts alike.


    Check out Elyot's Resources:
    http://lunarchstudios.com/
    https://user-74792.artstation.com/

    Socials:
    http://twitter.com/lunarchstudios
    https://www.facebook.com/Prismata/
    https://www.youtube.com/lunarchstudios

    --

    • (00:00) - Introduction and Guest Welcome
  • (02:17) - Elyot Grant's Gaming Preferences
  • (04:41) - Deep Dive into Tetris
  • (15:39) - Challenges and Weaknesses in Gaming
  • (19:13) - Kickstarter and Game Development Journey
  • (30:28) - Building a Community at Expos
  • (31:25) - Building a Community Around a Game
  • (32:19) - Challenges of Collecting Emails at Conventions
  • (34:58) - The Reddit Story: Turning a Failure into Success
  • (41:07) - Kickstarter Campaign: Seizing the Momentum
  • (44:47) - Islands of Insight: Crafting 10,000 Handcrafted Puzzles
  • (52:54) - The Value of Handmade Puzzles vs. Generated Puzzles
  • (59:02) - Conclusion and Future Projects

  • --

    Check out our brainy games:

    Sumplete - https://sumplete.com
    Squeezy - https://imsqueezy.com/
    Kakuro Conquest - https://kakuroconquest.com
    Mathler - https://mathler.com
    Crosswordle - https://crosswordle.com
    Sudoku Conquest - https://sudokuconquest.com
    Hitori Conquest - https://hitoriconquest.com
    Wordga - https://wordga.com

    1 hr 1 min
  • Fired, Broke, and 2 Weeks from a Hit: How Gabriel Stürmer Started Clap Clap Games

    Gabriel Stürmer, CEO of Clap Clap Games. Gabriel shares his remarkable journey from working in e-commerce at Dell to venturing into gaming with Cupcake Entertainment and eventually founding his own game studio. Despite facing the setback of being fired from Cupcake, Gabriel taught himself game development through Unity tutorials and successfully published two hit games, 'Submarine Jump' and 'Snow Patrol,' with renowned publishers.

    He discusses the intricate process of game testing, the evolution of hyper-casual games, and the challenges of staying ahead in the mobile gaming industry with limited resources. Gabriel also offers insights into building a successful partnership and maintaining efficiency in a small team. Listeners get a glimpse into the dynamic world of mobile game development and the resilience required to succeed.


    Check out Gabriel's Resources:
    https://clapclap.games/
    https://linktr.ee/clapclap.games


    Socials:
    https://www.tiktok.com/@clapclap.games
    https://www.facebook.com/ClapClapGames
    https://www.instagram.com/clapclap.games
    https://www.linkedin.com/company/clapclap-games/
    --

    • (00:00) - Introduction and Guest Welcome
  • (02:06) - Gabriel Sturmer's Background and Career Journey
  • (04:13) - The Birth of Clap Games
  • (06:48) - First Game Prototypes and Initial Success
  • (11:51) - Scaling and Testing Games
  • (15:29) - Current Development Process and Challenges
  • (23:42) - Testing and Analytics Tools
  • (26:43) - Iterating and Adding Complexity to Games
  • (27:14) - Publishing Platforms: iOS, Android, and Web
  • (28:00) - Challenges in Mobile Game Development
  • (29:05) - The Importance of Ad Creatives
  • (32:29) - Hiring and Team Dynamics
  • (38:27) - Business Model and Working with Publishers
  • (45:54) - The Story of Snow Patrol
  • (52:10) - Conclusion and Contact Information

  • --

    Check out our brainy games:

    Sumplete - https://sumplete.com
    Squeezy - https://imsqueezy.com/
    Kakuro Conquest - https://kakuroconquest.com
    Mathler - https://mathler.com
    Crosswordle - https://crosswordle.com
    Sudoku Conquest - https://sudokuconquest.com
    Hitori Conquest - https://hitoriconquest.com
    Wordga - https://wordga.com

    54 min
  • When to Hire a Composer: Game Music Insights with John Robert Matz

    In this episode, we dive deep into the world of video game music composition with John Robert Matz, the talented composer behind scores for games like For the King, Tchia, and Gunpoint. John Robert shares his journey from classically trained musician to award-winning game composer, offering insights into his creative process and how he approaches each unique project.

    John Robert discusses how he creates authentic musical experiences by incorporating period-appropriate instruments and techniques, from medieval fantasy scores to French Revolution-era compositions. He explains the importance of bringing composers into game development early, revealing how music can shape and enhance the player experience beyond just background ambiance.

    With his studio filled with dozens of instruments he plays himself—from French horns and trumpets to ukuleles and medieval wind instruments—John Robert demonstrates his commitment to incorporating live performances in his work. Whether discussing his research into New Caledonian music for Tchia or explaining how UI sounds interact with background scores, this conversation offers a fascinating glimpse into the art and craft of creating memorable gaming soundscapes.


    Check out John's Resources:
    http://johnrobertmatz.bandcamp.com/
    https://johnrobertmatz.com/index.html
    https://soundcloud.com/John-Robert-Matz

    Socials:
    https://x.com/JohnRobertMatz
    https://www.youtube.com/viper50bmg
    https://www.instagram.com/johnrobertmatz/
    https://www.facebook.com/JohnRobertMatz/
    https://www.linkedin.com/in/john-robert-matz-a40b8a60/

    --

    • (00:00) - Introduction to the Podcast and Guest
  • (01:07) - John's Favorite Games
  • (03:05) - The Composer's Perspective on Game Music
  • (05:50) - John's Studio Setup and Instrument Collection
  • (09:24) - John's Musical Journey and Career Path
  • (15:05) - Approach to Game Music Composition
  • (18:09) - Budget Considerations in Game Music
  • (22:35) - The Role of Music in Indie Games
  • (25:19) - Enhancing Player Immersion with Music and Sound Design
  • (25:41) - UI Sound Design and Its Challenges
  • (29:42) - Inspiration from Fellow Composers
  • (33:02) - Exploring Historical Music for Modern Compositions
  • (41:21) - Creating Authentic Soundscapes for Video Games
  • (46:09) - Common Misconceptions About Hiring Composers
  • (50:14) - Current and Upcoming Projects
  • (51:27) - Where to Find More About John Robert Matz

  • --

    Check out our brainy games:

    Sumplete - https://sumplete.com
    Squeezy - https://imsqueezy.com/
    Kakuro Conquest - https://kakuroconquest.com
    Mathler - https://mathler.com
    Crosswordle - https://crosswordle.com
    Sudoku Conquest - https://sudokuconquest.com
    Hitori Conquest - https://hitoriconquest.com
    Wordga - https://wordga.com

    53 min
  • From Nokia Engineer to Indie Game Creator | Building DeCodex

    In this episode of the Hey, good Game podcast, host Joseph Rueter interviews Áron Csatlós, a software engineer from Hungary and the creator of the cryptography puzzle game Decodex, which is available at playdecodecks.com. Áron shares his journey from working at Nokia for over a decade to creating various games and AI-powered tools, including Ground Kids, a personalized training plan generator. The discussion covers Áron's inspirations, development practices like building in public, and his strategies for engaging players. Áron also talks about his favorite games, including chess and League of Legends, and provides insights into his future game development plans.

    Check out Áron's Resources:
    https://www.playdecodex.com/
    https://ko-fi.com/csaron92
    https://www.reddit.com/r/Decodex/
    https://bsky.app/profile/playdecodex.bsky.social

    Socials:
    https://twitter.com/csaron92
    https://hu.linkedin.com/in/aroncsatlos
    https://www.instagram.com/csaron92/

    --

    • (00:00) - Introduction to the Podcast
  • (00:25) - Meet Áron Csatlós: The Mind Behind Decodex
  • (01:47) - Áron's Gaming Preferences
  • (04:13) - Exploring Ground Kids
  • (05:16) - Travel Tales and Building in Public
  • (08:17) - The Birth of Decodex
  • (13:07) - Marketing Strategies and Community Building
  • (17:45) - Future Projects and Final Thoughts

  • --

    Check out our brainy games:

    Sumplete - https://sumplete.com
    Squeezy - https://imsqueezy.com/
    Kakuro Conquest - https://kakuroconquest.com
    Mathler - https://mathler.com
    Crosswordle - https://crosswordle.com
    Sudoku Conquest - https://sudokuconquest.com
    Hitori Conquest - https://hitoriconquest.com
    Wordga - https://wordga.com

    22 min
  • Think Like a Game Designer: Justin Gary on AI, Community, and Creative Iteration

    Justin Gary, CEO of Stoneblade Entertainment and author of 'Think Like a Game Designer.' They discuss Gary’s core design loop framework, focusing on how AI can enhance each step: inspiring, framing, brainstorming, prototyping, testing, and iterating. Gary talks about the importance of games in learning and building connections, his favorite games, and the role of AI in accelerating game design. The conversation extends to community building, the similarities between game design and other creative processes, and effective marketing strategies. Gary also touches on the value of adding consistent value to communities, giving a peek into upcoming projects and his remote, diverse team at Stoneblade.


    Check out Justin's Resources:
    https://stoneblade.com/
    https://justingarydesign.substack.com/
    https://www.thinklikeagamedesigner.com/
    https://www.reddit.com/user/Justin_Gary/

    Socials:
    https://x.com/JustinGary
    https://www.linkedin.com/in/justingary/

    --

    • (00:00) - Introduction to the Podcast and Guest
  • (01:44) - The Essence of Games and Their Impact
  • (03:50) - Favorite Games and Community Building
  • (09:03) - The Role of AI in Game Design
  • (11:40) - Prototyping and Iteration in Game Design
  • (21:50) - Emotional Connection in Game Design
  • (28:05) - Building Community in Games
  • (28:51) - Creating Engaging Game Formats
  • (29:38) - The Role of Story in Games
  • (31:14) - The Importance of Super Fans
  • (31:35) - Marketing Strategies for Games
  • (34:35) - Parallels Between Game Design and Business
  • (38:31) - Embracing Uncertainty and Risk
  • (45:46) - Current and Future Projects
  • (49:28) - Connecting with the Community

  • --

    Check out our brainy games:

    Sumplete - https://sumplete.com
    Squeezy - https://imsqueezy.com/
    Kakuro Conquest - https://kakuroconquest.com
    Mathler - https://mathler.com
    Crosswordle - https://crosswordle.com
    Sudoku Conquest - https://sudokuconquest.com
    Hitori Conquest - https://hitoriconquest.com
    Wordga - https://wordga.com

    49 min

About Hey, Good Game

From the publisher's feed

Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to…