HiBRiD_Theory

HiBRiD_Theory

By HiBRiD Roleplaying GameLeisureHobbies
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HiBRiD_Theory episodes

  • S2E3: HiBRiDizing 5E: Magicless Weapon Damage
    To give fighters and monks back their mojo and speed up combat with high level characters, I further discuss HiBRiDizing the 5E action economy, specifically with the implementation of the HiBRiD weapon damage code system into the 5th Edition Dungeons and Dragons game I am currently running.
    12 min
  • S2E1: HiBRiDizing 5E: Hit Points

    This episode will be the first in yet another series in which I share how I am modifying the current 5E campaign I am running with HiBRiD rules to speed up game play and align the experience more with HiBRiD Theory 

    17 min
  • Episode 4.1: Episode 4 Addendum

    I was going through my notes and noticed I had missed a portion of the evolution of the name of the HiBRiD game system. For the record, it went from going form a "hybrid" system to the "Highly Bastardized RPG in Development" to the "Heroic Ite-Based RPG in Development" to the "Heroic Ite-Based RPG in Disguise" to just "HiBRID", with no meaning to the acroynym whatsoever....

    4 min
  • Episode 5: Tenets of HiBRiD - Speed Over Complexity (Task Resolution)
    The first in this series as laid out in Episode 4, I discuss speed of play and how HiBRiD theory balances this with complexity of game rules to enhance the game experience. In this episode, I focus on task resolution, specifically, the physical tasks and mental operations required by both players and directors that can slow down and stifle game play.
    37 min
  • Episode 4: The Tenets of HiBRiD-A Series Foreword
    This episode is the introduction to a series of episodes I will be producing over the coming weeks in which I will be discussing ways of instilling your games with faster action resolution, increased levels of heroism, new levels of emotional satisfaction, and more fulfilling social interactions at the gaming table.
    20 min
  • Episode 3: Introducing the Ite' Gaming Engine...
    This podcast is intended to introduce the Ite' Gaming Engine, a system designed to increase the level of heroism of any tabletop roleplaying game regardless of genre or level of tactical detail in the ruleset. The system is a metagaming engine that players and directors can layer on top of their preferred system of choice, and by doing this, enable themselves to adjust the level of heroism, character survival, and over-the-top action without having to tinker with the preferred system's core mechanics.
    33 min
  • Episode 2: Hacking the Vancian Paradigm
    In this episode, I wanted to discuss what I think are the strengths and weaknesses of the Vancian Paradigm used in Dungeons and Dragons and various other systems based on the Open Gaming License and share a few hacks I've used to overcome someof the paradigm's weaknesses.
    22 min

About HiBRiD_Theory

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A podcast dedicated to bringing science and cinematic style to tabletop roleplaying for those courageous enough to step outside their systems and preformed notions.