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In a special episode of the HLTV Confirmed podcast, we delve deep into the current CS:GO competitive format, examine its potential flaws and explore solutions for issues such as map length, the coin-flip nature of pistol rounds, and the comeback mechanic within the new economy. SPUNJ presents his ideas on overtime, while Rejin chips in with mouz's experience with the latest changes.
3:20 How long does a CS:GO map take?
8:40 Argument against long matches by Rejin
12:00 Viability of BO1s in early stages
16:45 What do casual CS:GO viewers want?
19:12 Fixing the double freezetime mechanic
25:00 How long should a map last?
30:00 Rejin's idea for OT only on map 3
39:00 The effects of the new economy
47:30 Why are we talking about MR12?
55:10 MR12 kills the "Blue Shell" mechanic
58:00 Tweaking the old economy for MR12
1:02:00 "Pistol rounds are a coin-flip" argument
1:07:10 Potential changes to pistol rounds
1:15:30 SPUNJ: "Maps should be CT sided"
1:18:20 MR12 won't shrink the playbook
1:22:00 Drawing conclusions from first half of the show
1:31:00 What's the best overtime format?
1:38:00 Tennis-style overtime in CS:GO
1:44:50 How many tournaments should a team play?
1:54:00 Hunting rankings and burnout
2:00:00 "Make the tournament 2-3 weeks, but give players time off" - Rejin
4.9
4141 ratings
In a special episode of the HLTV Confirmed podcast, we delve deep into the current CS:GO competitive format, examine its potential flaws and explore solutions for issues such as map length, the coin-flip nature of pistol rounds, and the comeback mechanic within the new economy. SPUNJ presents his ideas on overtime, while Rejin chips in with mouz's experience with the latest changes.
3:20 How long does a CS:GO map take?
8:40 Argument against long matches by Rejin
12:00 Viability of BO1s in early stages
16:45 What do casual CS:GO viewers want?
19:12 Fixing the double freezetime mechanic
25:00 How long should a map last?
30:00 Rejin's idea for OT only on map 3
39:00 The effects of the new economy
47:30 Why are we talking about MR12?
55:10 MR12 kills the "Blue Shell" mechanic
58:00 Tweaking the old economy for MR12
1:02:00 "Pistol rounds are a coin-flip" argument
1:07:10 Potential changes to pistol rounds
1:15:30 SPUNJ: "Maps should be CT sided"
1:18:20 MR12 won't shrink the playbook
1:22:00 Drawing conclusions from first half of the show
1:31:00 What's the best overtime format?
1:38:00 Tennis-style overtime in CS:GO
1:44:50 How many tournaments should a team play?
1:54:00 Hunting rankings and burnout
2:00:00 "Make the tournament 2-3 weeks, but give players time off" - Rejin
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