HOGmented

HOGmented

By Flying Wild HogBusinessTechnologyCareers
Download on the App Store

HOGmented episodes

  • HOGmented Podcast Episode 4 - Michał Kuk, Creative Director

    Every game starts with an idea, but turning that idea into a cohesive experience takes countless creative decisions along the way. For a game like Tomb Raider: Legacy of Atlantis, keeping all those elements aligned is a challenge in itself.

    In Episode 4 of HOGmented, Michał Kuk, Creative Director of Tomb Raider: Legacy of Atlantis, takes us behind the scenes of his role and gives us a closer look at what it means to shape the creative direction of a game.

    Join us for a conversation about creative direction, collaboration, and the many decisions that shape Lara's next adventure. There’s a lot that goes into creating a new chapter of such an iconic franchise - and we’re excited to give you a glimpse behind the curtain.

    ----

    HOGmented is a podcast for anyone curious about how games are made and what it’s like to craft them here at Flying Wild Hog.

    We’re a game development studio powered by talent from around the world - different skills, different stories, one shared goal: creating games players love. This is where you’ll meet the people behind it all: passionate, talented, smart, and just the right amount of wild.

    They’re the ones who make this studio such a special place to build games.

    We’re proud of who we are, and we’d love to show you why.

    ----

    CHAPTERS:
    00:00:04 - Welcome Michał Kuk
    00:01:12 - Espresso
    00:05:16 - Becoming a game developer
    00:07:22 - Michał’s level design background
    00:08:35 - Joining Flying Wild Hog and working on Juju
    00:10:25 - Flying Wild Hog back then
    00:12:10 - Becoming a creative director
    00:16:20 - Flying Wild Hog now
    00:20:22 - Being a creative director
    00:23:30 - Bear with me - first experience with Tomb Raider
    00:25:43 - Working on Tomb Raider
    00:28:19 - Lara and her timelines
    00:31:17 - The moment the devteam nailed it
    00:34:04 - What will be the players’ first experience?
    00:35:48 - A game both for nostalgic and new players
    00:37:50 - Michał’s message to Tomb Raider fandom
    00:39:00 - Trust + Passion = Perfect Devteam
    00:40:35 - The one thing you didn’t know about Hogs
    00:41:05 - Thanks and goodbyes

    42 min
  • HOGmented Podcast Episode 3 - Arek Tomaszewski, Art Director

    Being an Art Director takes a whole lot of knowledge, experience and taste. Being a good one, means you also have to be a good manager. Shaping up the visual identity of a game like Tomb Raider: Legacy of Atlantis is, after all, not a small feat. 

    Arek Tomaszewski, Art Director of Tomb Raider: Legacy of Atlantis, takes us behind the scenes of his journey into the role and gives us a closer look at what it really means to lead the artistic vision of a game.

    Join us for a conversation about visual storytelling, creative challenges and Lara Croft’s iconic look and wit. There’s many layers that go into creating the world of Tomb Raider: Legacy of Atlantis. We hope we touched on all the most interesting ones, and then some.

    ----

    HOGmented is a podcast for anyone curious about how games are made and what it’s like to craft them here at Flying Wild Hog.

    We’re a game development studio powered by talent from around the world - different skills, different stories, one shared goal: creating games players love. This is where you’ll meet the people behind it all: passionate, talented, smart, and just the right amount of wild.

    They’re the ones who make this studio such a special place to build games.

    We’re proud of who we are, and we’d love to show you why.

    ----

    CHAPTERS:
    00:00:04 - Welcome Arek Tomaszewski
    00:01:02 - Espresso
    00:03:42 - Becoming a gamedev
    00:05:45 - Characters and Animations
    00:06:32 - Managing the Art Team and becoming Art Director
    00:10:55 - Art Director’s everyday work
    00:12:56 - What makes a great Artist?
    00:15:05 - What makes a great Art Director?
    00:16:55 - Art Direction from scratch
    00:21:54 - Creating worlds that are believable
    00:25:48 - When is art done?
    00:26:58 - Reimagining the emotions
    00:29:40 - Tomb Raider’s iconic cog puzzle
    00:31:06 - New Lara and working with Crystal Dynamics
    00:32:38 - Arek’s appreciation and anticipation of fans’ reactions
    00:35:00 - Creating worlds that are immersive
    00:36:25 - Tomb Raider’s character creation pipeline
    00:39:23 - Flying Wild Hog’s wonderful (art) team
    00:43:19 - Creative friction
    00:46:37 - Takeaways from the project and its devteam
    00:48:16 - Thanks and goodbyes

    49 min
  • HOGmented Podcast Episode 2 - Alek Sajnach, Narrative Director

    How do you become a Narrative Director? And why is “listening to a game” such an important part of the job?

    In the latest episode of HOGmented, Alek Sajnach shares his journey into the role and gives us a behind-the-scenes look at what it really means to shape stories in games.

    Join us for a conversation about storytelling, creative challenges, and the many layers of narrative design at Flying Wild Hog.

    HOGmented is a podcast for anyone curious about how games are made and what it’s like to craft them here at Flying Wild Hog.

    We’re a game development studio powered by talent from around the world - different skills, different stories, one shared goal: creating games players love. This is where you’ll meet the people behind it all: passionate, talented, smart, and just the right amount of wild.

    They’re the ones who make this studio such a special place to build games.


    We’re proud of who we are, and we’d love to show you why.


    ------

    CHAPTERS:
    00:04:00 Welcome Alek Sajnach
    00:01:00 Espresso
    00:04:56 Were Hogs like Valve? (Bonus: HOGscars!)
    00:08:12 What Alek found out in Hogs?
    00:09:08 Punk Rock Band interview
    00:12:20 Meritocracy
    00:14:00 Illustration storyboarding, and narrative intuition
    00:16:19 Hogs’ games: fun-oriented fat milk!
    00:19:40 Creativity, frustrations, identity.
    00:23:45 Listen to the game you’re making.
    00:25:38 Game is an experience
    00:29:13 Good and bad sides of growth
    00:33:18 Flexibility and multiproject approach
    00:36:02 Creative Tyrants vs Design by Committee
    00:39:51 Creating the game fantasy
    00:44:29 Evil West game fantasy
    00:48:30 The academics and (mis)conceptions of writing for games?
    00:55:40 Questions are better than answers
    00:57:36 Friction and ideas you’re not convinced towards
    00:58:58 Community quote (Jesse & Emilia)
    01:03:03 “They didn’t think about it!”
    01:03:51 Thanks and goodbyes

    1 hr 5 min
  • HOGmented Podcast Episode 1 - Brad Auty, Associate Game Director

    How do you direct a game? Brad Auty, Associate Game Director, shares his unique perspective on crafting game direction and pushing past the typical 'silos' of expertise. Get ready for a conversation about relentless drive and amazing opportunities he found at Flying Wild Hog.

    HOGmented is a podcast for everyone curious about making games, and how we craft them here at Flying Wild Hog. We’re a game dev studio powered by global talent. Different skills. Different stories. One goal: create games players love. This is where you meet the people behind it all – talented, passionate, smart, and just the right amount of wild.
    The kind of team that makes this place feel like the best spot on earth to build games.

    We are proud of who we are, and we’d like to show you why.

    ------

    CHAPTERS:
    00:00 Intro
    00:52 Welcome Brad Auty!
    01:47 Espresso
    04:49 Brad’s gamedev background
    06:21 Brad on joining Hogs
    07:06 Animation and feedback
    10:43 Reaching outside your domain
    14:50 Becoming a game director
    16:57 Building the right team
    20:10 Management VS remote work
    25:24 Advice for beginners
    27:14 Game direction and IP
    30:10 Working with Tomb Raider IP
    31:15 Executing the vision and sustaining it
    33:35 We’re leaving preproduction, or are we?
    34:53 Development stages
    37:15 Conversation with the game
    38:55 The myth of vertical slice
    40:26 Missing the deadlines
    42:11 Art and struggle of letting go
    45:34 Brad’s take on present/future of Hogs
    50:37 Thanks and goodbyes

    52 min

About HOGmented

From the publisher's feed

Welcome to HOGmented – a podcast for everyone curious about making games, and how we craft them here at Flying Wild Hog. We’re a game dev studio powered by global talent. Different skills.…