How do you become a Narrative Director? And why is “listening to a game” such an important part of the job?
In the latest episode of HOGmented, Alek Sajnach shares his journey into the role and gives us a behind-the-scenes look at what it really means to shape stories in games.
Join us for a conversation about storytelling, creative challenges, and the many layers of narrative design at Flying Wild Hog.
HOGmented is a podcast for anyone curious about how games are made and what it’s like to craft them here at Flying Wild Hog.
We’re a game development studio powered by talent from around the world - different skills, different stories, one shared goal: creating games players love. This is where you’ll meet the people behind it all: passionate, talented, smart, and just the right amount of wild.
They’re the ones who make this studio such a special place to build games.
We’re proud of who we are, and we’d love to show you why.
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CHAPTERS:
00:04:00 Welcome Alek Sajnach
00:01:00 Espresso
00:04:56 Were Hogs like Valve? (Bonus: HOGscars!)
00:08:12 What Alek found out in Hogs?
00:09:08 Punk Rock Band interview
00:12:20 Meritocracy
00:14:00 Illustration storyboarding, and narrative intuition
00:16:19 Hogs’ games: fun-oriented fat milk!
00:19:40 Creativity, frustrations, identity.
00:23:45 Listen to the game you’re making.
00:25:38 Game is an experience
00:29:13 Good and bad sides of growth
00:33:18 Flexibility and multiproject approach
00:36:02 Creative Tyrants vs Design by Committee
00:39:51 Creating the game fantasy
00:44:29 Evil West game fantasy
00:48:30 The academics and (mis)conceptions of writing for games?
00:55:40 Questions are better than answers
00:57:36 Friction and ideas you’re not convinced towards
00:58:58 Community quote (Jesse & Emilia)
01:03:03 “They didn’t think about it!”
01:03:51 Thanks and goodbyes