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It's time for some more court documents! This episode, it’s Robot Cowboys vs Mutants as we cover the lawsuit between Bethesda and Warner Bros over the “similarities” in Fallout Shelter and the Westworld mobile game. We’ll tell you about how one smaller company plagiarizing itself led to two entertainment giants fighting it out in the courtroom.
Hot Button Live from the Volume Cafe! Special Edition!! In our very first live episode, we break down a list of some of the dumbest, most unnecessary, most inappropriate, and most ill conceived video game collector’s bundles ever. From the cheapest add on junk to the most expensive publicity stunts. Fridges to figurines! Panties to Baterangs! Remote control cars.. to real cars. We cover it all!
For the second and final part in our series on Halo: Combat Evolved, we learn about the game's journey from Mac game to Xbox exclusive. Want to hear a bunch of billionaires get mad at each other over a game about a spaceman shooting purple aliens? We got you covered. Join us to catalog everything that made the cut and everything that didn't, as one of the the best FPS games of all time limped its way across the finish line.
Every once and a while a game comes along that changes the industry forever. And few have changed the game in the way that Halo: Combat Evolved has. From Microsoft's success in the console game, to the proliferation of the FPS genre on consoles, a lot can be attributed to the Halo series. On this episode, we dive into the history of Bungie, and the story of how Halo came to be. Join us on part one of a two part journey, as we discover how one of the most iconic first person shooters of all time didn't even start as a shooter let alone a first person game, and how it almost had some of the stupidest names we have ever heard.
Have you ever been unjustly fired from a job? Well, today we run through the life of gaming figure Jeff Gerstmann and how he once lost his premier title as editorial director over an honest review that effected thousands of dollars in ad revenue for popular website GameSpot. Hear us breakdown everything from publisher relationships, to the obsession with numeric scores, to the art of criticism, while also discovering how something new can be born out of years of dealing with complete corporate bullshit.
A landmark Supreme Court decision is said to reshape the law as we know it, and affect all court rulings going forward. Things like Brown v Board of Education, Roe v Wade, Gideon v Wainwright. Today we will hear the oral arguments for another landmark supreme court case. In the conclusion to our two part series on Brown v EMA, we discuss why the Constitution guarantees every 16 year old the right to play Postal 2.
On part one of our two part series on Brown v EMA, we explore the court cases and appeals that led to the landmark Supreme Court case. Follow us through State Senates, District Courts and Circuit Courts as the video game industry proves time and again that video games, like movies and books, are protected under the First Amendment.
Welcome to the thrilling conclusion to our epic three part series on the ESRB. We discuss more senate hearings, more companies arguing, and more M rated content. Will the rag tag group of game devs and publishers be able to fight off those pesky politicians with their new initiative? You probably know the answer, but tune in to find out how!
Our epic three-parter on the ESRB continues! Will Nintendo and Sega finally put aside their petty differences and team up against those Washington fat cats? Or will two giant corporations continue to fight like school children? We’ve got the answers here!
You have seen the logo on every game. M for Mature. T for Teen. E for Everyone. But do you know where they come from? In our biggest Hot Button undertaking to date, we look into the formation of the ESRB. Follow along on part one of our epic three part journey, as we look into how people's spines being ripped out, girls in their panties, and a couple of blue plastic guns forced the government to intervene, and forever changed the way games are developed, sold and played.
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