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Last episode we investigated how different video games cultivate different cultures based on their mechanics for social interaction. This week we're having a look at how people within these games can make better or worse cultures and how bad actors can be challenged online. Fred shares a pointed story about his efforts to resist provocative behaviour in a game he plays, and Matt describes how young people are developing a language to call out behaviour that does not meet the standards of the majority - despite the anonymous, online nature of these interactions. Listen in this episode to get a better grasp of how individuals make use of the structures within games.
By HumanID NetworkLast episode we investigated how different video games cultivate different cultures based on their mechanics for social interaction. This week we're having a look at how people within these games can make better or worse cultures and how bad actors can be challenged online. Fred shares a pointed story about his efforts to resist provocative behaviour in a game he plays, and Matt describes how young people are developing a language to call out behaviour that does not meet the standards of the majority - despite the anonymous, online nature of these interactions. Listen in this episode to get a better grasp of how individuals make use of the structures within games.

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