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Episode Overview
In the fourth episode of How Would You Run That? (HWYRT), Jake's outlines his plans for an Order Domain Cleric. Between them, the pair discuss both basic and deep setting of such an NPC, giving aspiring DMs a series of fun ideas for dropping in one of these new and shiny cleric domains into their settings! They also discuss Jake's missing teaspoons, and Lucas informs us about tea habits in the Netherlands - Fun!
Podcast Overview
How Would You Run That? is an ideas factory and creative workshop for Dungeons & Dragons by Lucas Tomlinson and Jake Canner.
At the end of each show one of the hosts will reveal the subject for the next episode - an encounter, location, NPC, item, monster (or anything else that can exist in D&D) and ask the question - How would you run that?
The pair have a week to plan and research the topic before discussing on the next show, explaining their own ideas and then merging the best of them into something that Dungeon Masters and Players could actually incorporate into their games.
Music Credits
The Future Ancient Now - Nathan Moore
Should We Go? - Jeremy Korpas
Episode Overview
In the third episode of How Would You Run That? (HWYRT), Lucas brings his "Rolling Boulder Trap" to the table. The pair discuss mechanics, applications and justification for such a trap, and drill down into Lucas's narrative elements to bring such an absurd trap into the realms of (fantasy) plausibility!
Podcast Overview
How Would You Run That? is an ideas factory and creative workshop for Dungeons & Dragons by Lucas Tomlinson and Jake Canner.
At the end of each show one of the hosts will reveal the subject for the next episode - an encounter, location, NPC, item, monster (or anything else that can exist in D&D) and ask the question - How would you run that?
The pair have a week to plan and research the topic before discussing on the next show, explaining their own ideas and then merging the best of them into something that Dungeon Masters and Players could actually incorporate into their games.
Music Credits
The Future Ancient Now - Nathan Moore
Episode Overview
In the second episode of How Would You Run That? (HWYRT), Lucas and Jake pick apart a week's worth of prep on the prompt "A Roadside Tavern". As expected, ideas get developed up to the point of absurdity, and the pair touch on a few other considerations for planning and running sessions.
Podcast Overview
How Would You Run That? is an ideas factory and creative workshop for Dungeons & Dragons by Lucas Tomlinson and Jake Canner.
At the end of each show one of the hosts will reveal the subject for the next episode - an encounter, location, NPC, item, monster (or anything else that can exist in D&D) and ask the question - How would you run that?
The pair have a week to plan and research the topic before discussing on the next show, explaining their own ideas and then merging the best of them into something that Dungeon Masters and Players could actually incorporate into their games.
Music Credits
Episode Summary
The first episode of How Would You Run That? is an introduction to the concept of the show and the hosts - Lucas Tomlinson & Jake Canner, two Dungeons & Dragons Dungeon Masters/Game Masters and best friends who like to plan adventures and scenarios for Dungeons & Dragons. Lucas and Jake talk about their ideas for the show, their backgrounds in D&D, get a little off topic talking about practicalities and ultimately test the concept with an off the cuff test - planning an encounter with a cheese salesman. Thrilling stuff.
Podcast Overview
How Would You Run That? is an ideas factory and creative workshop for Dungeons & Dragons. At the end of each show one of the pair will reveal the subject for the next episode - an encounter, location, NPC, item, monster (or anything else that can exist in D&D) and ask the question - How would you run that? The pair a week to plan and research the topic before discussing on the next show, explaining their own ideas and then merging the best of them into something that Dungeon Masters and Players could actually incorporate into their games. It's hopefully useful straight from the go, possibly a good starting point for you to create your own fascinating ideas and at worst a little bit of fun.
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