In this episode your Nice Hosts talk all about two important aspects of game design that can help more people play your games- Localization Systems and Accessibility! Stephen drives in the snow, Martha gets her nails done and Mark tries to get the baby to go to sleep.
NOTE: The CVAA law that Martha talks a lot about in this episode applies -only- to chat systems in games not to game play. She didn't realize this at the time of recording- but all the things we talk about are still things to strive for in every part of your game!
Photo credit: Microsoft
[0:07:03] Localization Systems
“What languages to localize your game into?” -Jacob Stempniewicz, Gamasutra
[0:46:30] Accessibility
“About CVAA: US legislation affecting communications functionality in games, networks and platforms” -IGDA Game Access SIG
“CVAA for Fostering Innovation and Change” -Sarah Horton, The Paciello Group
“2018's Accessibility Advances” -Ian Hamilton, Gamasutra
Able Gamers
Game Accessibility
"What It's Like To Play Games When You're Colorblind” -Cameron Gidari, Kotaku
Xbox Adaptive Controller
“Designing for Disabilities” Video Series by Mark Brown of Game Maker’s Toolkit
Photosensitive Epilepsy -Wikipedia
Karen Stevens, EA Sports Accessibility Lead