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By Idiots and a DM
The podcast currently has 29 episodes available.
The group has managed to get into the tower and get pass the onslaught of wasps, but a black wasp is on their tail. Are they going to be able to get the flute played or will they have a bad roll and end up ending their journey here after so long?
This episode is our continuation of the Dragon Plungers Arc 1 and our attempt to get through a gauntlet of wasps...with a slight strange twist.
The episode cuts off a bit due to early issues with recording, but we make up for that with our next episode we plan to bring out. Also, come to our discord if you wish to keep up-to-date with our RP sessions outside of the episodes that help bring more together for the later episodes.
This is part 2 of the It Had to Be Wasps session. Let see what the crew got into this go around and if they can find out a way to get rid of some pesky wasps with the help of the elementals and dragon(?).
So, it has been quite a while since we last uploaded an episode for the podcast. We decided that since sessions are starting back up and becoming more frequent we need to go ahead and let you all hear how they happen when we record them...a more natural feeling instead of deep edits like before.
This episode is the continuation from our last episode and start us off back with the world starting to unfold and still being on our first quest. We will be working on getting these out for you more as they come.
We plan to stream our sessions live on Twitch starting Aug. 19th every 2 weeks for Dragon Plungers and then every week on Wed. starting Aug. 23rd for the Tipping Scale arc. All sessions will be streamed under the username @ForsakenElite08 and then edited and posted here for your listening pleasure.
The Dragon Plungers are in a tough fight between some easy monsters, but will they manage to get out or do something dumb to get a TPK (total party kill) because of wanting to be heroic?
These answers will be answered...hopefully in pt. 3 of episode 6.
Also, this episode features a bit more after what happens in the session when the crew talks outside of the game a bit.
The Dragon Plunger crew managed to get back into the cave to get paid for their quest, but they might have bitten off bigger than they can chew. Let's look at the way the dices begin to roll in their adventure this session.
Can the guide actually guide them to victory? Can the fellow cat be of use, or will he be another Barbarian that causes problems? Can Sakis finally actually be useful and do legit damage and be a tank? Will Eoin be the one to make it out alive from all the danger that the others cause?
These answers will be answered...hopefully in pt. 2 of episode 6.
We want to personally apologize for the delay in episodes that we have had recently been slacking on. I (Brian) just came back from being away due to work and needing a mental health vacation for my family to get back to working on making the episodes once again. This clip is my personal apology for that.
I will be working on getting the episodes out soon for every one of you that have taken the time to listen to the podcast over and over again, waiting for the next installment of us idiots doing a session and seeing if we live or die.
I will be starting September 16th, a weekly or monthly stream session of me building the world for both Tipping Scale and the new world of Sinridge that we are working on after these sessions are done. They will be located on my stream via twitch here: ForsakenElite08 - Twitch
Hope to see you all there!!
The Dragon Plunger crew has decided to go and get a guide to help them on their journey...finally. But the kicker is one of them also just got arrested and they need a 3rd to help them.
The Dragon Plungers are still doing their quest that was meant for only a good 2-day adventure to get some salamander sacks, but because they are a group of misfits that are not as one, they ran into a bit of a hiccup. They managed to get away from the issues of nearly dying from a swarm of crocs and now they are looking to get one or two salamanders alone and separated away from the pack.
But as you might have already guessed it, they got to deal with someone causing a problem and getting another group involved in their adventure - that is not needed. Will the group make it out safely? Or will this be the first party wipe of the party? Let's see how the group gets out of this rocky pickle.
This is an actual play D&D podcast ran by Joshua Vasquez.
Episode edited by Brian
Music by various artists:
The Road Home by Alexander Nakarada | https://www.serpentsoundstudios.com
Music promoted by https://www.chosic.com/free-music/all/
Creative Commons CC BY 4.0
https://creativecommons.org/licenses/by/4.0/
The Hounds have bought a house and are about to go and do some checking around to see what is up with the specters that are left. They must make sure they get rid of them or else they will risk being bound to the house forever.
This is a homebrew actual play D&D 5e story that is full of twist and turns ran by Brian Whiting from the Dragon Plungers Arc series as a new DM.
Episode edited by Brian Whiting
This episode is from our October Halloween special that we wanted to run but it was pushed back because of everyone having to get things handled. Also due to issues with some editing problems. I had this in the process of being finished for months and couldn't for the life of me get it finished until now. Sorry for the delay, enjoy the fools as they handle the specters inside of their new home.
The podcast currently has 29 episodes available.