Idle Thumbs

Idle Thumbs

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Idle Thumbs episodes

  • Designer Notes 42: David Sirlin - Part 2
    In this episode, Soren Johnson interviews veteran game designer David Sirlin, best known for his work on Super Street Fighter II Turbo HD Remix, Yomi, and Puzzle Strike. They discuss how many hit points are too many hit points, whether his work is post-modernist, and how to make the first move in Yomi. Also, listen to see if Soren can successfully pronounce iconoclast.
    Games discussed: Fantasy Strike, Divekick, Rising Thunder, Yomi, Pandante, Puzzle Strike, Offworld Trading Company, Codex
    1 hr 38 min
  • Three Moves Ahead 448: Valkyria Chronicles 4
    Sega's not-really-World-War-II set in kinda-Europe returns in Valkyria Chronicles 4. Valkyria Chronicles marries tactical military gameplay with anime style and story. This extra long episode of 3MA, which features Rob, Heather Alexandra, and Austin Walker, covers a wide range of topics: Austin's definitive thesis on anime, Rob's complex feelings about Cowboy Bebop, problematic butt pats, the first episode of The Shield, and occasionally Valkyria Chronicles 4.
    1 hr 46 min
  • Three Moves Ahead 447: Tactical Management Games
    This week features a veritable smorgasbord of strategy games as we try and define the Tactical Management Game. It's not quite a management sim and not quite a tactical strategy game. We're looking for games that include a deep strategic or base building layer that also allow you to call some of the proverbial and literal shots. From sports management games to ironman-roguelike-procedurally-generated-party-combat romps, there's a lot of ground to cover. So listen in as Rob, Rowan, Heather Alexandra, and Boudreau get into defining Rowan's white whale of genres.
    1 hr 29 min
  • Three Moves Ahead 446: Phantom Doctrine
    Phantom Doctrine promises a combination of tactical combat and sleuthing with cold war-era spycraft and compelling procedural narratives. Its delivery on those fronts is charming but ultimately falling short of the goal. Join Rob, Evan Lahti, and Xalavier Nelson Jr. as they dive into Phantom Doctrine and end up talking about Hard West.
    1 hr 10 min
  • Three Moves Ahead 445: Mark Herman's Fort Sumter
    Bruce is joined once again by noted game designer Mark Herman to discuss Fort Sumter: The Secession Crisis, 1860-61. Fort Sumter is a short-form card driven game that highlights the tumultuous time leading up to the Civil War. In this wide-ranging discussion Bruce and Mark talk about the high amount of wargames coming to market, crisis dimensions, and the invasion of Japan.
    1 hr 48 min
  • Three Moves Ahead 444: Six Ages: Ride Like the Wind
    King of Dragon Pass, a longtime cult favorite, is one of gaming's best storytelling platforms. In a fantasy world older than Dungeons & Dragons, King of Dragon Pass combined elements of choose your own adventure, strategy, management and council politics that went unrivaled for almost twenty years. The developers at A Sharp have now returned to deliver a new entry in the world of Glorantha with Six Ages: Ride Like the Wind. Featuring the same unique play style of King of Dragon Pass and similarly gorgeous art, Six Ages allows players to manage cows, the Gods, magic, and more cows. Six Ages recently debuted on iOS exclusively, but will be available for PC next year. Join Austin Walker, Jon Bolding, and Troy "I hope this time I can marry a goat" Goodfellow in talks about trolls, raiding, and praying to all the right deities.
    53 min
  • Terminal7 83: End the Run
    After 83 episodes, Terminal7 comes to an end. Nels and Jesse discuss what made the game special, what it meant to them, if anything else could ever take its place (spoilers: no) and how we even got here. We're sad the game is ending, but happy for all the good times and friends we made along the way. So long, and thanks for all the clicks.
    50 min
  • Three Moves Ahead 443: The Best RTS Comp Stomps
    The future will not be pretty. Advances in AI and robotic mobility makes it clear that we are only years, if not months away from Skynet becoming self-aware. When it does, it will look back on what humans have wrought and it will rain fire upon us. Consider: the videos of Boston Dynamics mercilessly kicking robot dogs. Consider: the subjugation of the wild Roomba. Consider: the term "comp stomp", in which a team of human players collaborate to battle, mock, and ultimately defeat a computer opponent. Join Rob, Sean Sands, Bruno Dias, and Troy "I always say 'glhf' to the AI" Goodfellow as they examine the real time strategy games that make beating up robots fun.
    1 hr 18 min
  • Three Moves Ahead 442: Mario + Rabbids Kingdom Battle
    Ever since Troy Goodfellow founded Three Moves Ahead in the mid-60s, the same question has been asked over and over: When will you cover a Mario game? Your emails, faxes, and mimeographed tracts have been heard, and we are proud to present our first Mario-based episode: Mario + Rabbids Kingdom Battle for the Nintendo Switch. Rowan Kaiser took over the studio along with guests Danielle Riendeau and Ben Bertoli to talk about Mario + Rabbids and its expansion, Donkey Kong Adventure. Referred to as "Mario XCOM" since its announcement, Mario + Rabbids combines tactical gameplay with the character and charm one would expect from a Nintendo + Ubisoft game. Is the first Mario game we've covered on 3MA? We believe so. Is it the last? Not likely, given the strategic depth and Cold War undertones of Captain Toad: Treasure Tracker.
    55 min

About Idle Thumbs

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Idle Thumbs is an independent podcast network whose podcasts span comedy, pop culture and entertainment, video games, and TV.