Idle Thumbs

Idle Thumbs

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Idle Thumbs episodes

  • Tone Control 28: Karla Zimonja
    We've been through a lot together, Karla and I. And now, in what seems a fitting series finale for Tone Control, my business and creative partner sits down with me at the Fullbright office for a long conversation about her background in TV animation, how we came to cross paths in the games industry, and what we've made together. That's it, folks. Thank you for listening.
    2 hr 52 min
  • Three Moves Ahead 437: Slay the Spire
    Slay the Spire, a deckbuilding game that won't require you to take out a second mortgage on your house, has captivated the members of our panel. Its crisp gameplay and tight design has the internet abuzz, and it's quickly becoming the darling of the deckbuilding scene. It's so good it even got Julian back on the show! Listen in as Julian, Sean Sands, Austin Walker, and Troy "The rarest card in my booster was a swamp mana" Goodfellow as they talk about what keeps them coming back to Slay the Spire.
    56 min
  • Terminal7 79: Something Terminal Alright
    Well, all things must come to an end. And to this, Netrunner is no exception. The license for the game from Wizards of the Coast has expired without renewal, meaning Netrunner will end in October of this year. Nels and Jesse parse the details and, undeterred, also discuss Kampala Ascendant!
    1 hr 17 min
  • Three Moves Ahead 436: To Infinity Engine and Beyond
    Games like Baldur's Gate cast a long shadow but, like a racist grandparent, come along with too many caveats of being a product of their time. There have been many attempts to capture the magic of early CRPGS while adding modern accoutrements, and the financial success of games like Pillars of Eternity and Dragon Age: Origins are clear indicators that the public is looking for such a product. But have any of these attempts actually nailed the CRPG formula? Is a modern CRPG truly worth pursuing, and were the originals as good as we remember? Join our host T.J. Hafer, Rowan Kaiser, and Cameron Kunzelman as they travel from the Gold Box to the most recent iteration of Pillars of Eternity in search of the perfect CRPG.
    1 hr 14 min
  • Tone Control 27: Derek Yu
    Derek Yu has been making video games for almost as long as he can remember. In that time he's helped build thriving game development communities, helped create more than one classic indie game, and called Jack Thompson's bluff. Now he's on to his next adventure: fatherhood, and reflecting that experience in the upcoming Spelunky 2. Learn all about Derek's life work, and where he's headed next, in the penultimate episode of Tone Control.
    2 hr 12 min
  • Three Moves Ahead 435: Omnia vincit Roma
    This week we explore Rome. Not the Total War game (though it gets mentioned), but Rome itself - as a historical interest and as a touchpoint in gaming. If you've listened to the show in the past, it's no secret that several members of our panel have a strong interest in the Roman empire and the fascinating history that surrounds it. In this episode we finally let everyone loose to talk about the period without worrying about a specific game review to guide the discussion. Listen in as Rob, T.J., Rowan, and Troy "I wear socks with caligae" Goodfellow dive deep into their collective knowledge and discuss ancient Rome.
    1 hr 13 min
  • Designer Notes 39: Brian Reynolds - Part 2
    In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss when Brian discovered Twilight Struggle, how Alpha Centauri influenced BioShock, and whether he could have made Rise of Nations at Firaxis.
    Games discussed: Twilight Struggle, Civilization 2, Gettysburg, Alpha Centauri, BioShock, Call to Power, Rise of Nations
    2 hr 29 min

About Idle Thumbs

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Idle Thumbs is an independent podcast network whose podcasts span comedy, pop culture and entertainment, video games, and TV.