Nice Games Club - a gamedev podcast!

"If you're feeling saucy..." Day-One Patches; Crunch


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Your nice hosts finally get around to some classic topics in this week's episode. Mark explains why Widget Satchel takes longer to download than he'd have liked, Stephen is worried that you might learn the wrong lessons, and Martha disagrees.

  • It took some sleuthing, but Mark found proof that Crunch, the mascot for the Minnesota Timberwolves, was named for the Nestle candy bar.

0:02:48Day-One PatchesWhy 'Day-One Patches' Are So CommonRami IsmailKotaku

The Switch patch for Widget Satchel that Mark mentioned working on just passed though Nintendo's lotcheck system and was released today. Pick up a copy it if you haven't already!

0:42:22Crunch'Anthem' is proof that crunch can't save AAA gamesJessica CondittEngadgetVideo Game Delays Cause More CrunchJason SchreierKotakuBook Review: If You Want to Write by Brenda UelandJoel FriedlanderThe Book DesignerCrunch Time: How Indies Are Falling Victim To Launch Day PressuresKate FanthorpeThe Indie Game WebsiteStudio MDHR delays Cuphead DLC to 2020, in bid to avoid development crunchAaron MamiitDigital Trends

Mark referenced how Mr. Scott maintains his reputation as a miracle worker.

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Nice Games Club - a gamedev podcast!By Lydia, Stephen, and Mark

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