The Tabletop Takeaway: A Board Game Design Podcast

The Tabletop Takeaway: A Board Game Design Podcast

By Ananda Guneratne, Charlie McCarron, Trevor Muller-HegelArtsLeisureGamesDesign
Download on the App Store

The Tabletop Takeaway: A Board Game Design Podcast episodes

  • 156. Moon Colony Bloodbath
    How can you make negative events fun? When do players feel they are 'all in this together'? Charlie, Trevor, and Ananda work things out in Moon Colony Bloodbath.
    34 min
  • 155. Tragedy Looper
    Why do mysteries work well with time travel? How should you model NPC relationships? Ananda, Charlie, and Trevor try again in Tragedy Looper.
    29 min
  • 153. Cannes
    Do resources need multiple uses? What is the appeal of resource compression? Ananda, Charlie, and Trevor join the old boy's club in Cannes.
    24 min
  • 152. Age of War
    What provokes revenge? How should you mitigate dice rolls? Charlie, Trevor, and Ananda pick their battles in Age of War.
    21 min
  • 151. Distilled
    What is the difference between recipe fulfillment and set collection? How much uncertainty is okay when completing a recipe? Trevor, Ananda, and Charlie age their spirits in Distilled.
    33 min
  • 149. Terra Mystica
    Does slowing down resource recovery benefit players? Should bonuses have a cost? Charlie, Trevor, and Ananda join the cult in Terra Mystica.
    28 min
  • 148. Innovation
    How do you keep low-level abilities relevant? Is it okay to have broken combos? Ananda, Charlie, and Trevor demand you listen in Innovation.
    24 min
  • 147. Through the Ages
    How do opportunities drive decisions? What creates strategy? Trevor, Ananda, and Charlie build their wonders in Through The Ages.
    33 min

About The Tabletop Takeaway: A Board Game Design Podcast

From the publisher's feed

Join game designers Ananda Guneratne, Charlie McCarron, and Trevor Muller-Hegel as they analyze published games from a game developer's perspective. Each month, they pick a new game mechanic and three…

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