Immersive Audio Podcast

Immersive Audio Podcast

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Immersive Audio Podcast episodes

  • Immersive Audio Podcast Episode 99 Treble Technologies-Next Generation Acoustic Simulation (Part 2)
    In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Reykjavik, Iceland, to meet Treble Technologies whose mission is to enable a better-sounding world. Treble is a start-up that built the world's leading acoustic simulation platform that can generate interactive, real-time, immersive audio-visual auralizations. In this two-part series, we will explore the complex world of acoustic simulation.
    In this second part, we dive more into audio product design and the close collaborative process between the developers and the software users. We’ll cover the emerging market of synthetic data generation for machine learning and talk about the future road map for Treble.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com
    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    35 min
  • Immersive Audio Podcast Episode 98 Treble Technologies-Next Generation Acoustic Simulation (Part 1)
    In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Reykjavik, Iceland, to meet Treble Technologies whose mission is to enable a better-sounding world. Treble is a start-up that built the world's leading acoustic simulation platform that can generate interactive, real-time, immersive audio-visual auralizations. In this two-part series, we will explore the complex world of acoustic simulation.
    In this first part, we meet Treble’s core founding team members, where the CEO Finnur Pind tells a full story of what motivated them to start the company. You will learn what acoustic simulation is, how the Treble platform works across different use cases and you will hear a real-time binaural audio demo of Treble auralization.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com
    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    40 min
  • Immersive Audio Podcast Episode 97 Patrick Cairns (AudioLab, Immersive Networked Music Performance)
    This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk
    In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the remote audio network engineer and PhD candidate at AudioLab, the University of York - Patrick Cairns from Glasgow, Scotland.
    Patrick graduated from Glasgow Caledonian University (2019) with a BSc in Audio Systems Engineering. Patrick has since achieved an MSc by research in Audio Technology at the Audiolab, University of York (2021), where they currently continue their research as a PhD student. Patrick’s research explores the development, application and evaluation of bleeding-edge network music performance systems, with a focus on immersive audio. This work investigates how spatial audio and virtual acoustics can be applied to make network music experiences more like live performance, and examines the effect this can have on the way we interact with one another musically in shared virtual spaces. Patrick’s research also includes high-impact industry collaboration within the MINERVA project. Beyond academia, Patrick is an avid enthusiast of all things audio and has experience in various roles across the industry, including broadcast, live sound, sound for film, and music recording and production.
    Patrick discusses in depth the current advancements in remote spatial audio networking for a range of industry use cases covering the core technology, signal flow and available workflows.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com
    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    46 min
  • Immersive Audio Podcast Episode 96 Anthony Hunt (Avatar Representation for Networked Performance)
    This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk
    In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the PhD researcher at AudioLab, the University of York - Anthony Hunt from Toulouse, France.
    Having graduated from the University of York (2021) with an MSc degree in Audio and Music Technology, Anthony joined the Audiolab research team in October 2021. He is currently undertaking a PhD program on “Virtual representation of performers in Extended Reality Networked Music Performance (XR-NMP)” under the supervision of Prof. Gavin Kearney and Prof. Helena Daffern. This project aims to better understand which bodily elements are essential to represent the performer in the XR-NMP context, and how it impacts their sense of social presence.
    Anthony discusses his research in avatar representation in extended reality for immersive networked music performance and what impacts social presence and immersion.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com
    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    32 min
  • Immersive Audio Podcast Episode 95 Gavin Kearney & Helena Daffern (AudioLab, University Of York)
    This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk
    In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Professors Gavin Kearney and Helena Daffern from the AudioLab at the School of Physics Engineering and Technology at the University of York, UK.
    Helena and Gavin talk about the recently announced CoSTAR project - the initiative focuses on leveraging a novel R&D in virtual production technologies including CGI, spatial audio, motion capture and extended reality to create groundbreaking live performance experiences.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com
    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    43 min
  • Immersive Audio Podcast Episode 94 John Johnson (HHB - Multi Channel Sound Systems)
    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Chief Technology Officer at HHB Communications - John Johnson from London, UK.
    JJ has nearly two decades of experience supplying and supporting audio-visual equipment for post-production facilities, broadcasters, and music studios, worldwide. Managing the Pre-Sales, Training & Technical Support teams at HHB Communications, his focus on technology includes assisting the widespread adoption of Immersive  Audio such as Dolby Atmos and Apple Spatial Audio, and various implementations of Audio Visual over IP solutions – predominantly based on the Audinate Dante platform.
    JJ covers in-depth the entire process of what it takes to install a multi-channel sound system, from small boutique production spaces to large-scale broadcasters and post facilities, covering the speaker set-ups, consultations, assisted installation and calibration along with associated challenges and opportunities.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com
    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    44 min
  • Immersive Audio Podcast Episode 93 Juergen Herre (MPEG-I)
    This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*
    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Chief Executive Scientist for Audio and Multimedia fields at Fraunhofer International Audio Laboratories - Juergen Herre from Erlangen, Germany.
    Juergen Herre received a degree in Electrical Engineering from  Friedrich-Alexander-Universität in 1989 and a Ph.D. degree for his work on error concealment of coded audio. He joined the Fraunhofer Institute for Integrated Circuits (IIS) in Erlangen, Germany, in 1989. There he has been involved in the development of perceptual coding algorithms for high-quality audio, including the well-known ISO/MPEG-Audio Layer III  coder (aka “MP3”). In 1995, he joined Bell Laboratories for a PostDoc term working on the development of MPEG-2 Advanced Audio Coding (AAC).  By the end of 1996, he went back to Fraunhofer IIS to work on the development of more advanced multimedia technology including MPEG-4,  MPEG-7, MPEG-D, MPEG-H and MPEG-I, currently as the Chief Executive  Scientist for the Audio/Multimedia activities at Fraunhofer IIS,  Erlangen. In September 2010, Prof. Dr. Herre was appointed full professor at the University of Erlangen and the International Audio  Laboratories Erlangen. He is an expert in low-bit-rate audio coding/perceptual audio coding, spatial audio coding, parametric audio object coding, perceptual signal processing and semantic audio processing.  Prof. Dr.-Ing. Herre is a fellow member of the Audio Engineering Society  (AES), chair of the AES Technical Committee on Coding of Audio Signals and vice chair of the AES Technical Council. Prof. Dr.-Ing. Juergen  Herre is a senior member of the IEEE, a member of the IEEE Technical  Committee on Audio and Acoustic Signal Processing, served as an associate editor of the IEEE Transactions on Speech and Audio Processing and was an active member of the MPEG audio subgroup for almost three decades.
    Juergen explains the science of the key technology concepts behind the worldwide adopted family of MPEG codecs and we discuss the latest addition of the reference model for the virtual and augmented reality audio standard - MPEG-I Immersive Audio.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to immersiveaudiopodcast.com
    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    48 min
  • Immersive Audio Podcast Episode 92 Mariam Gviniashvili (Composing in Spatial Audio)
    This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*
    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by composer and sound artist Mariam Gviniashvili from Oslo, Norway. 
    Mariam works as a composer and sound artist  – combining electronics, electroacoustics and 3D sound technology with visuals, dance and live performance to penetrate deep into the physical and emotional essence of sound and space. Growing up in eastern Georgia, she sang and played the piano, and studied composition in Tbilisi, Budapest and Oslo. Through her subject matter, her compositions display a curiosity about the world and society – from distractions during online meetings in DAYDREAMING (2022), to the viral patterns in DECONSTRUCTION (2020). Other works explore the Syrian war, a globally- sourced collection of songs and prayers, and a river soundscape in Oslo. Gviniashvili’s music has appeared at festivals all over the world – the New York Electroacoustic Music Festival (USA), BEAST FEaST (UK), Transitions at CCRMA (USA), ICMC (Korea), Mixtur Festival (Spain), ARD Hoerspieltage (Germany), Ars Electronica (Austria), Klingt Gut (Germany), Heroines of Sound (Germany) and Ultima Festival (Norway).
    Mariam talks about her journey as a conventional composer evolving into a multidisciplinary sound artist performing her work in spatial audio on multi-channel arrays in different immersive spaces across the world.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to immersiveaudiopodcast.com
    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    46 min
  • Immersive Audio Podcast Episode 91 SXSW 2024 Panel Acceptance Announcement
    We have a big announcement to make - Immersive Audio Podcast are going to SXSW 2024!
    We are hosting the panel “State of Play of Immersive Audio: Past, Present & Future”.
    It’s been almost six years since we started the Immersive Audio Podcast and as we are coming up to our 100th release anniversary we wanted to mark this milestone with a special edition at SXSW 2024. With the hindsight of releasing almost 100 episodes, we’ve met a lot of companies and experts covering a broad spectrum of topics fundamental to our industry. This panel will highlight the key indicative developments that have defined the immersive audio industry for the past decade, reflect on the current trends and look forward to the future.
    Our expert guests will feature Audioscenic Limited covering binaural audio over speakers on consumer devices and HOLOPLOT discussing spatial audio for large-scale immersive events. We'll moderate the panel as well as discuss our own work in the space of interactive live performance in immersive spaces and spatial and interactive sound design in immersive media production.
    Audioscenic - https://www.audioscenic.com/
    HOLOPLOT - https://holoplot.com/
    If you’d like to learn more about our panelists go to your favorite podcast app or our website and check out Episodes 75/76 featuring Audioscenic (Binaural Audio Over Speakers) and Episodes 77/85 HOLOPLOT (3D Audio - Beamforming and Wave Field Synthesis).
    Our audience will receive a comprehensive overview of what defines immersive audio as a whole in the modern multifaceted world of digital media. We’ll provide an overview of core technologies, formats and distribution platforms along with associated challenges and opportunities. Attentive audience members will get a range of unique perspectives from panel experts that can be helpful for education and business development.
    This panel is aimed at Sound Engineers, Sound Designers, Musicians, Mixers, Gamers, Writers, Audio Tech Consumers, Academics, Immersive Content Makers and general Tech Enthusiasts…
    If you’re planning to attend and would like to arrange to meet us, please get in touch via [email protected]
    The panel will be recorded and released on our podcast channel as Episode 100th.
    We’d like to thank all our listeners who voted for us and your continued support!
    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com
    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    3 min
  • Immersive Audio Podcast Episode 90 Halina Rice (Electronic Music Production & Performance)
    This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*
    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by electronic music producer and AV artist Halina Rice, from London, UK. 
    Halina Rice is an ‘immersive first’ electronic music producer and AV artist working at the intersection of music, art and technology with her sold-out live shows being described as “part rave, part art-happening.” Creating music that spans from abstract sound design to beat-driven IDM, her performances and installations are often presented in spatial sound in both physical venues as well as metaverse and VR environments. Halina also gives masterclasses and keynotes on the use of spatial sound in immersive performance.
    Halina talks about the process of producing and preparing material for her live sets, working with L-Acoustic’s L-ISA system, and shares practical insights on how performing with a spatial audio array differs from working with traditional playback systems.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com
    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    59 min

About Immersive Audio Podcast

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Join our host Oliver Kadel and guest presenters, in conversation with industry thought leaders, practitioners, artists, academics and entrepreneurs discussing all aspects of this rapidly evolving…

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