Immersive Audio Podcast

Immersive Audio Podcast

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Immersive Audio Podcast episodes

  • Immersive Audio Podcast Episode 79 Jelmer Althuis (Spatial Audio For Wellness)
    This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit  https://holoplot.com.
    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the sound designer - Jelmer Althuis from Groningen, Netherlands.
    Jelmer Althuis is the founder of The Sphere of Sound, audio director at VRelax and sound designer at Aku.World. With a passion for audio and technology, Jelmer has dedicated his career to creating immersive audio experiences for a variety of next-generation media. He is an experienced audio professional with a strong background in sound design and audio production.  In 2017 he fully immersed himself in spatial sound design for VR and Art applications in particular. In 2018 he joined the VRelax team as audio director, where he mainly focused on the psychological effect and the influence of spatial sound on well-being. Having created a lot of spatial audio designs helping people to feel relaxed, combining audio and biofeedback techniques and several research activities, he has learned his skill on the job. He has a strong passion for the spatial audio format because he strongly believes in the added value of spatial audio experiences for eHealth & Wellbeing as well as for the digital arts and web3 applications.
    Jelmer speaks about his work dedicated to wellness and relaxation through sound and we look at the recent proliferation of spatial audio in the E-Health product market.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-79-jelmer-althuis-spatial-audio-for-wellbeing/
    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    38 min
  • Immersive Audio Podcast Episode 78 Sean Hudock & Joseph Discher (Knock At The Gate)
    This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit  https://holoplot.com.
    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Knock At The Gate duo Sean Hudock and Joseph Disher from East Coast, US. Sean and Joe speak about the creation of their company that re-imagines the classic storytelling, led by the power of voice and sounds, designed to be experienced in the dark.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-78-sean-hudock-joseph-disher-knock-at-the-gate/
    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    1 hr 2 min
  • Immersive Audio Podcast Episode 77 HOLOPLOT (3D Audio - Beamforming and Wave Field Synthesis)
    This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit https://holoplot.com.
    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the HOLOPLOT team, Segment Manager for Performing Arts and Live – Reese Kirsh and Segment Manager for Immersive and Experiential Applications – Natalia Szczepanczyk and the award-winning sound designer Gareth Fry. We hold a detailed discussion on HOLOPLOT’s technical hardware and software capabilities and talk about the recent David Hockney exhibition at Lightroom, where Gareth shares his experience in creating content and working with this paradigm-shifting technology.
    Reese Kirsh has been working within the performing arts sector for over a decade in various roles, including Head of Sound for some of the largest West End and Broadway productions, before joining HOLOPLOT as Performing Arts Segment Manager. He’s very aware of the narrative around immersive and what it means to deliver the right tech to empower creative content rather than distract from it.
    Natalia Szczepanczyk is the Segment Manager for Immersive and Experiential Applications at HOLOPLOT. She has a design and consultancy background and previously worked with loudspeaker manufacturer Genelec and consultancies Mouchel and Buro Happold. Natalia specialises in audio system design and acoustics for experiential audience experiences within the themed entertainment sectors.
    Natalia Szczepanczyk is the Segment Manager for Immersive and Experiential Applications at HOLOPLOT. She has a design and consultancy background and previously worked with loudspeaker manufacturer Genelec and consultancies Mouchel and Buro Happold. Natalia specialises in audio system design and acoustics for experiential audience experiences within the themed entertainment sectors.
    Gareth Fry is a sound designer best known for his cutting-edge work in theatre and his collaborations with many leading UK theatre directors and companies. His work includes over 20 productions at the National Theatre, over 20 at the Royal Court and countless more at venues such as the Bridge Theatre, Old Vic, Young Vic, in the West End and many more. He has also designed events and exhibitions, from the V&A’s landmark David Bowie Is exhibition to being asked by Danny Boyle to design the sound effects for the Opening Ceremony of the 2012 Olympic Games and having received a number of awards for his work.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-77-holoplot-3d-audio-beamforming-and-wave-field-synthesis/
    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    1 hr 3 min
  • Immersive Audio Podcast Episode 76 Audioscenic Binaural Audio Over Speakers (Part 2)
    In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Southampton, UK, to visit the HQ of Audioscenic, whose mission is to revolutionise and pivot binaural audio over speakers to the masses. Their team developed technology that uses real-time head tracking and sound-field control to create virtual headphones that render personal 3D Audio to the listener's position in a. Their first commercial success came in the form of a partnership with Razer and subsequent release of Leviathan V2 Pro Soundbar that was announced early 2023 at CES. Since then, their technology received a number of tech awards and mainly the support of the user community. We sat down with the core team members and the early adopters to find out where it all started and where it is heading.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-76-audioscenic-binaural-audio-over-speakers-part-2/
    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    43 min
  • Immersive Audio Podcast Episode 75 Audioscenic Binaural Audio Over Speakers (Part 1)
    In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Southampton, UK, to visit the HQ of Audioscenic, whose mission is to revolutionise and pivot binaural audio over speakers to the masses. Their team developed technology that uses real-time head tracking and sound-field control to create virtual headphones that render personal 3D Audio to the listener's position in a. Their first commercial success came in the form of a partnership with Razer and subsequent release of Leviathan V2 Pro Soundbar that was announced early 2023 at CES. Since then,  their technology received a number of tech awards and mainly the support of the user community. We sat down with the core team members and the early adopters to find out where it all started and where it is heading.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-75-audioscenic-binaural-audio-over-speakers-part-1/
    If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    42 min
  • Immersive Audio Podcast Episode 74 Agnieszka Roginska (NYU)
    This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com.
    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Professor of Music Technology at NYU - Agnieszka Roginska from New York, US.
    Agnieszka Roginska is a Professor of Music Technology at New York University. She conducts research in the simulation and applications of immersive and 3D audio including the capture, analysis and synthesis of auditory environments. Applications of her work include AR/VR/XR, gaming, mission-critical, and augmented acoustic sensing. She is the author of numerous publications on the topics of acoustics and psychoacoustics of immersive audio. Agnieszka is a Fellow of the Audio Engineering Society (AES), and a Past-President of the AES. She is the faculty sponsor of the Society for Women in TeCHnology (SWiTCH) at NYU.
    Agnieszka speaks about the importance of the Audio Engineering Society and initiatives for education for the unrepresented communities and her involvement in a wide spectrum of research and publishing activities on spatial audio.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-74-agnieszka-roginska-nyu/
    If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    1 hr 4 min
  • Immrsive Audio Podcast Episode 73 Arjen Van Der Schoot (Audio Ease)
    This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com.
    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the co-founder at Audio Ease - Arjen Van Der Schoot from Utrecht, Netherlands.
    Arjen studied music technology at the Utrecht School of Arts. After which Arjen and 4 of his fellow graduates started Audio Ease in 1995. He was freelancing recording Classical music, Minoring in Classical guitar and majoring in software development for audio and music. Together they made about 10 products before their big break with Altiverb which became an industry standard. The 360pan suite came out of the fierce hope that an old affection - ambisonics, would now finally definitely make it, because somebody thought of it in the context of head-tracked VR, an application that requires headphones, in Arjen’s opinion the only medium it is perfect for.
    Arjen tells a fascinating story of the creation of Audio Ease and the famous Altiverb and we explore the topic of convolution for spatial audio.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-73-arjen-van-der-schoot-audio-ease/
    If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    1 hr 25 min
  • Immersive Audio Podcast Episode 72 Kasson Crooker (THX)
    This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernizes traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com.
    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Director of Product Development at THX - Kasson Crooker from Seattle, US.
    Kasson has spent the past 30 years focusing his career and creative musical passions on the intersection of audio and technology. After graduating from Berklee College of Music (MP&E 1995), Kasson has worked in the videogame industry as Audio Director and Project Director on games like Guitar Hero, RockBand, and Dance Central for Harmonix, at Microsoft creating spatial audio experiences for HoloLens V1, and he is currently at THX as the Director of Product Development for their spatial audio initiatives. He is an electronic musician, composer, and mix engineer having released 20 albums and touring throughout North America and Europe. His current creative passions involve creating interactive music experiences with immersive spatial audio technologies for VR.
    Kasson talks about the latest technology developments at THX and we explore the implementation of spatial and interactive audio for a music experience in VR.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-72-kasson-crooker-thx/
    If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    1 hr 12 min
  • Immersive Audio Podcast Episode 71 Matt Neutra (BrightSign)
    This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com.
    In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the Senior Product Manager and Experience Engineer – Matt Neutra from Massachusetts, US.
    Matt creates unique prototype experiences that are used as the stepping stones for production-ready experiences for retail and beyond. Since 2005 he has been responsible for product demonstrations that make their way to retail locations around the world. Matt’s primary responsibilities include the oversight and development of the diverse tools and workflows used to create world-class sensory experiences. Matt scours the earth for the tools that will enable the impossible. When the tools don’t exist, they have to be created. Matt often has to manage external vendors to define and develop these new tools. Matt’s goal in life is to never be the smartest person in the room, question everything in the pursuit of deeper understanding and get work done with joy and enthusiasm. Featuring on our podcast for the second time,
    Matt talks about his most recent venture at BrighSign and we explore the state of play for spatial audio in the current consumer market covering digital services and hardware wearables.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-71-matt-neutra-brightsign/
    If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    1 hr 5 min
  • Immersive Audio Podcast Episode 70 Michael Plitkins (SPATIAL)
    This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com.
    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Co-Founder and Co-Der of SPATIAL - Michael Plitkins, from Los Angeles, California. Before founding Spatial, Michael was a founding engineer at Nest which was ultimately acquired by Google. Michael helped develop a set of groundbreaking smart consumer products for the home like the Nest Thermostat and helped define the category we know as Home IoT today. Prior to Nest, he was a founding engineer at Tellme Networks, which was acquired by Microsoft. He also has experience in developing tools and technologies for 3D modelling, animation, VR and graphics. Michael has over 35 patents in UI design, streaming audio, smart home optimization and more.
    Michael co-founded Spatial with the amazing idea that sound should not always be linear or channel based, where he patented the Spatial Reality technology; the Spatial audio rendering platform that allows sound to move, using object-based audio and acoustic physics. Michael also developed key integrations within Spatial’s platform that allows new tools to take advantage of Spatial IP.
    Michael shares the story of the creation of SPATIAL as a company which subsequently developed into a multifaceted platform for sound designers. We look at the key elements of software architecture, discuss the most recent case studies featuring Spatial technology and a newly launched educational 101 course for new users.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-70-michael-plitkins-spatial/
    If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    1 hr 7 min

About Immersive Audio Podcast

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Join our host Oliver Kadel and guest presenters, in conversation with industry thought leaders, practitioners, artists, academics and entrepreneurs discussing all aspects of this rapidly evolving…

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