Immersive Audio Podcast

Immersive Audio Podcast

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Immersive Audio Podcast episodes

  • Immersive Audio Podcast Episode 69 Poul Holleman & Salvador Breed (4DSOUND)
    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by Poul Holleman and Salvador Breed the co-founders of the spatial sound and creative development studio - 4DSOUND, from Amsterdam, Netherlands.
    Poul Holleman is co-founder and technical director of the spatial sound and creative development studio, 4DSOUND. As a creative technologist, Poul focuses on the application of spatial sound to a variety of art forms, ranging from light installations to kinetic architecture and live performances. His work focuses on the continuous development and exploration of spatial sound as an emerging artistic medium, through the use of 4DSOUND technology. He is a lecturer in the Creative Systems Design programme at Utrecht University of the Arts (HKU). Next to his artistic achievements, Poul holds a Master’s degree in Cultural Sociology from the University of Amsterdam.
    Salvador Breed creates and sculpts sound and technology for a wide field of contexts like live performances, fashion shows, video art, and interactive art installations. The Dutch artist preoccupies himself with the way acoustics, natural ambience, silence, and space enrich one another, using subtle means to expand our notions of listening, experiencing, and sensing. As a co-founder of spatial sound company 4DSOUND, he specializes in composing space as an important element of soundtracks - while pushing the technical possibilities in this field.
    Poul and Salvador dive deep into the technical make-up of 4DSOUND software architecture along with their unique speaker system implementation and we explore the concept of using a physical space as an instrument.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-69-poul-holleman-salvador-breed4dsound/
    If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    1 hr 13 min
  • Immersive Audio Podcast Episode 68 Markus Zaunschirm (Atmoky)
    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the CEO of Atmoky - Markus Zaunschirm from Graz, Austria.   
    Markus Zaunschirm MSc, PhD is a renowned spatial audio expert and co-founder of Atmoky. During his research, he combined advanced signal processing with the models of human perception and invented a unique method for spatial audio playback for headphones. Building on that technological foundation, Markus co-founded Atmoky, a spatial audio software company with the mission to shape the future of audio in virtual worlds and the metaverse.  
    Markus discusses Atmoky’s creation and their philosophy on spatial audio and we take part in a live interactive demo of their recently released Web SDK which you can listen to binaurally in this episode.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-68-markus-zaunschirm-atmoky/
    If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    52 min
  • Immersive Audio Podcast Episode 67 Adam Ganz & Rachel Donnelly (StoryFutures Academy & IWM)
    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Head of Screenwriting at Royal Holloway, University of London and Head of the Writers Room at StoryFutures Academy – Professor Adam Ganz and the Project Manager for the Second World War and Holocaust Partnership Programme at Imperial War Museums Rachel Donnelly, from London, UK.
    Professor Adam Ganz is Head of Screenwriting at Royal Holloway, University of London and Head of the Writers Room at StoryFutures Academy, the UK’s National Centre for Immersive Storytelling. In addition to leading StoryFutures Academy on the ‘One Story, Many Voices’ Project with Imperial War Museum, he designed and ran a project on writing for Immersive Audio with Inua Ellams, Jayde Adams, Georgina Campbell, Fryars and Rae Morris. He was also nominated for best single drama for the BBC for his play The Gestapo Minutes.
    Rachel Donnelly is Project Manager for the Second World War and Holocaust Partnership Programme (SWWHPP) at Imperial War Museums. She began working on SWWHPP in early 2020 having previously been the Learning and Audience Advocate for IWM’s new Holocaust Galleries and Holocaust Learning Manager for schools. SWWHPP is a three-year project led by IWM and funded by the National Lottery Heritage Fund to support cultural organisations across the UK to engage with local communities to share lesser-known stories related to the Second World and Holocaust. As part of the programme, the cultural organisations, local communities and IWM worked with StoryFutures Academy, to create an immersive touring sound installation with stories written by a group of celebrated UK-based writers.
    In this episode, Adam and Rachel explain how binaural audio was used to enhance their traditional and immersive storytelling techniques and discuss the ‘One Story, many voices’ museum installation case study.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-67-adam-ganz-rachel-donnelly-storyfutures-academy-iwm/
    If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    57 min
  • Immersive Audio Podcast Episode 66 Sennheiser AMBEO Mobility (Part 3)
    n this three-part series of the Immersive Audio Podcast, Oliver Kadel will travel to Zurich in Switzerland for an exclusive opportunity to speak to the entire Ambeo Mobility team. The use of spatial audio is becoming ever so ubiquitous, it seems that it’s just a matter of time before we get to enjoy immersive content from the comfort of our cars on a regular basis. Join us on this journey to explore and learn about the cutting-edge applications of spatial audio in automotive.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-66-sennheiser-ambeo-mobility-part-3/
    If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    43 min
  • Immersive Audio Podcast Episode 65 Sennheiser AMBEO Mobility (Part 2)
    In this three-part series of the Immersive Audio Podcast, Oliver Kadel will travel to Zurich in Switzerland for an exclusive opportunity to speak to the entire Ambeo Mobility team. The use of spatial audio is becoming ever so ubiquitous, it seems that it’s just a matter of time before we get to enjoy immersive content from the comfort of our cars on a regular basis. Join us on this journey to explore and learn about the cutting-edge applications of spatial audio in automotive.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-65-sennheiser-ambeo-mobility-part-2/
    If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    48 min
  • Immersive Audio Podcast Episode 64 Sennheiser AMBEO Mobility (Part 1)
    In this three-part series of the Immersive Audio Podcast, Oliver Kadel will travel to Zurich in Switzerland for an exclusive opportunity to speak to the entire Ambeo Mobility team. The use of spatial audio is becoming ever so ubiquitous, it seems that it’s just a matter of time before we get to enjoy immersive content from the comfort of our cars on a regular basis. Join us on this journey to explore and learn about the cutting-edge applications of spatial audio in automotive.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-64-ambeo-mobility-part-1/
    If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    38 min
  • Immersive Audio Podcast Episode 63 Kevin Bolen (Skywalker Sound)
    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by a director for interactive audio at Skywalker Sound - Kevin Bolen from California, US. 
    Kevin Bolen supervises Skywalker Sound’s interactive audio department, which combines decades of cinematic audio experience with bleeding-edge technologies to create unforgettable immersive audio experiences such as the Academy Award-winning Carne y Arena, the Peabody Award-winning Queerskins: A Love Story, and the Emmy-nominated Star Wars: Vader Immortal. Kevin’s team collaborates with partners including Disney, Lucasfilm, Marvel, Legendary Entertainment, and ILMxLAB to extend the power of cinematic storytelling into location-based experiences and home entertainment alike.
    In this episode, Kevin shares his perspective on how they approach the spatial and interactive audio philosophy at Skywalker and we explore the Star Wars: Tales from the Galaxy's Edge project case study.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-63-kevin-bolen-skywalker-sound/
    If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    1 hr 6 min
  • Immersive Audio Podcast Episode 62 Nikunj Raghuvanshi & Noel Cross (Microsoft - Virtual Acoustics)
    In this episode of the Immersive Audio Podcast, Oliver Kadel, Monica Bolles and Bjørn Jacobsen are joined by a Principal Dev Leader at the Mixed Reality division at Microsft Noel Cross and Senior Principal Researcher at Microsoft Research Nikunj Raghuvanshi from Redmond, US.
    Nikunj likes to invent techniques that create immersive sight and sound from computation. He is endlessly fascinated with simulating the laws of physics in real-time and finds it thrilling to search for simple algorithms that unfold into complex physical behaviour. He has over a decade of research and development experience at the intersection of computational audio, graphics, and physics, with over fifty papers and patents. His inventions have been successfully deployed in the industry, particularly Project Acoustics, which is bringing immersive sound propagation to many major AAA game franchises today. Nikunj is currently a Senior Principal Researcher at Microsoft Research. Previously, he initiated interactive sound simulation research at UNC-Chapel Hill during his PhD studies, whose codebase was acquired by Microsoft.
    Noel grew up playing games on my Commodore 64 and Amiga computers. His love for multimedia computing helped him to start working at Microsoft as an intern in 1991 in the multimedia team. This was the age of the SoundBlaster 16 ISA cards and CD-ROMs were just being introduced into PCs. Out of the multimedia team, the DirectX team was born to accelerate the development of high-quality games for the PC. Noel worked on DirectSound and audio drivers for Windows getting a taste of the game development community attending several GDCs in the 90s. This was the first time he was introduced to 3D audio algorithms and at the time the technology didn’t impress much. Through the 2000s, he worked on every release of Windows with the focus on improving the audio subsystem. This led to the complete overhaul of the audio infrastructure on the Windows Vista platform which has remained largely intact since introduced in 2006. The most current stop on his Microsoft journey is working on Mixed Reality devices. He worked on the speech and audio functionality exposed from HoloLens and Windows Mixed Reality devices with a concentration on spatial audio. After having lackluster impact in the 90s with spatial audio, he’s been reinvigorated working on this technology with the introduction of high-quality HRTFs and head-tracking services to complete the experience. Spatial audio processing has also led Noel to better understand the impact of acoustics on virtual 3d worlds. His team is currently working on Project Acoustics which allows developers of 3d titles to take advantage of wave-based simulations to handle how audio propagates in the real world.
    In this episode, Nikunj and Noel dive deep into the topic of physics-based virtual acoustics along with Project Triton and Project Acoustics covering fundamental theory, research, technology and case studies.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-62-nikunj-raghuvanshi-noel-cross-microsoft-physics-based-virtual-acoustics/
    If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    1 hr 23 min
  • Immersive Audio Podcast Episode 61 Tom Ffiske (Immersive Wire)
    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by a tech journalist and founder of Immersive Wire - Tom Ffisk from London, UK.   
    Tom is Chief Editor of Immersive Wire, the newsletter dedicated to immersive technologies and the metaverse, analysing the sector and charting its steady growth over time.
    In this episode, Tom shares his view on the current state of play of the Metaverse vision and talks about his upcoming book The Metaverse: A profession Guide.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-61-tom-ffisk-immersive-wire/
    If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    immersiveaudiopodcast.com
    43 min
  • Immersive Audio Podcast Episode 60 Ken Felton (SPATIAL)
    In this episode of the Immersive Audio Podcast, Oliver Kadel, Monica Bolles and Bjørn Jacobsen are joined by Ken Felton, Sound Designer at Spatial, from the San Francisco Bay Area, US.   
    Ken is an Audio Director and Sound Designer with decades of experience in professional audio, and a passion for storytelling and immersive soundscapes. Ken started in pro-audio by touring N. America and running sound reinforcement systems. In 1994 he moved to Northern California and started working with interactive audio at Electronic Arts. Most recently in 2021, Ken joined Spatial where he works as a sound designer and brand ambassador.  
    In this episode, we discuss the Spatial technology and its entire ecosystem of tools, exploring the breadth of implementation options and some recent case studies.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-60-ken-felton-spatial/
    If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    https://immersiveaudiopodcast.com
    46 min

About Immersive Audio Podcast

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Join our host Oliver Kadel and guest presenters, in conversation with industry thought leaders, practitioners, artists, academics and entrepreneurs discussing all aspects of this rapidly evolving…

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