Immersive Audio Podcast

Immersive Audio Podcast

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Immersive Audio Podcast episodes

  • Immersive Audio Podcast Episode 49 Ben Supper (Supperware - Head Tracking For Audio)
    In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by electronics engineer Ben Supper from London, UK.
    Ben Supper started Supperware in 2018, with the aim of making hardware and software to meet the needs of professional musicians and engineers who work with immersive audio. The challenge has been to meet their needs for high accuracy, speed, and as little impact on their budget as possible. The first product to reach general sale is a head tracker, without which there's no point making anything else. He has spent a total of twenty years working as a product engineer and occasional manager for ROLI, Focusrite, and others. Some products he's particularly proud of co-developing to include the ROLI Seaboard, and the Novation Launchpad and Mininova. Before most of this, Ben obtained a PhD in the field of spatial psychoacoustics from Surrey in 2005 and was a graduate of the Tonmeister course in 2000. It is Ben's dream to make immersive audio work commercially this time around, and not to frighten away those casual experimenters and distractible creatives on whom its commercial and artistic success will completely depend.
    In this episode, we dive deep into the topic of head-tracking for audio, and Ben expertly explains the advantages of using trackers for spatial sound and the process of making them.
    Supperware is giving away a free tracker to one of our lucky listeners! It’s very easy to enter - all details in the episode - submit your entry by Friday the 5th of March 2021.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-49-ben-supper-supperware/
    If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    1 hr 9 min
  • Immersive Audio Podcast Episode 48 Andy Slater
    In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by sound artist and disability advocate - Andy Slater from Chicago, US.
    Andy Slater is a Chicago based media artist and disability advocate. He is the founder of the Society of Visually Impaired Sound Artists and director of the Sound As Sight accessible field recording project. His current work features the sounds of antiquated assistive technology, field recordings, spatial audio design for virtual and augmented reality, video games, and films. He works with analogue and FM synthesis in his sound design process with a lean towards retro-futurism, Classic sci-fi and video game sound, and blurry analogue tape charm. Andy has a masters in Sound Arts and Industries from Northwestern University and holds a BFA from the School Of the Art Institute of Chicago. 
    In this episode, Andy shares his unique journey full of frustrating battles and success stories. You will hear excerpts of Andy’s conceptual artwork and find out about his mission of making the world of audio tech for blind and visually impaired people more accessible.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-48-andy-slator/
    If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    1 hr 4 min
  • Immersive Audio Podcast Episode 47 Asbjoern Andersen (A Sound Effect)
    In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by the founder of A Sound Effect -  Asbjoern Andersen from Copenhagen, Denmark.
    Asbjoern Andersen is the founder of A Sound Effect (asoundeffect.com), the world's largest site for independent sound effects, and is also the co-creator of Soundlister.com, featuring portfolios of thousands of audio professionals from around the world. Along with his team, he also runs the Audio Jobs newsletter and Audio Jobs groups on Facebook and LinkedIn.
    In this episode, Asbjoern tells us how he built the biggest independent sound effects marketplace in the world along with an entire ecosystem of practical resources for audio professionals. We also discuss MPEG-H Authoring Suite and the role of the sound designer in the AAA Game development set-up.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-47-asbjoern-andersen-a-sound-effect/
    If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
    Find out more on our official Patreon page - https://www.patreon.com/immersiveaudiopodcast
    We thank you kindly in advance!
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    46 min
  • Immersive Audio Podcast Episode 46 Alan Sallabank (8dB Sound)
    In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by Dubbing Mixer and owner of 8dB Sound - Alan Sallabank from Bristol, UK. 
    Alan Sallabank is a sound engineer with over three decades of professional experience in post-production. From an early age, he has been fascinated by the power of sound to communicate a story, be it musically or spoken, factual or scripted. He has built his own equipment, designed and built mix rooms and foley/ADR facilities, and developed workflows. Whenever new equipment or software arrives, he is always looking at how it can be made to do more than it says on the tin.
    Since 2013 Alan has run and owned 8dB Sound - an independent post-production facility, now located near Bristol, UK. He specialises in immersive digital audio and remote workflow, but still has a very weak spot for classic seventies turntables.
    In this episode, Alan shares his experience on best practice for remote working and collaboration for audio as well as the evolution of immersive audio in traditional broadcast and TV media.
    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
    For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-46-alan-sallabank-8db-sound/
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]
    1 hr 20 min
  • Crashing Waves Calm Sea (Devon, UK, Binaural KU100)
    With these challenging circumstances and restrictions, we all need a bit of escapism. Immersive Audio is one of our favourite ways to do that - without leaving the comfort of your own home.
    Enjoy over an hour of gently crashing waves along the coast of Beesands in South Devon, as part of a binaural soundscape series we've captured around the United Kingdom.
    1 hr 7 min
  • Immersive Audio Podcast Episode 45 Guillaume Le Nost (L - Acoustics)
    In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Executive Director, and Creative Technologist at L-Acoustics Guillaume Le Nost via Zoom  from London, UK.
    Driven by a passion for sound and technology, Guillaume has built a career in both the artistic and technical domains.
    After getting two MScs in electrical engineering and signal processing from Ecole Centrale Paris and IRCAM, he started a research career in 3D sound, and received a PhD in Acoustics. He then performed as a professional rock musician and managed an indie music label before going on to co-found the start-up AudioGaming, a pioneer in audio synthesis technologies and French Ministry of Research award-winner.
    He joined the L‑Acoustics R&D department in France in 2009 where he led projects on acoustic measurement and simulation, and developed new signal processing algorithms for integration into L‑Acoustics software and amplified controllers. Guillaume moved to London in 2012 to head the company’s research efforts into immersive audio for live sound. Since then, L-ISA object-based audio technology has been deployed in more than 5000 live shows, from clubs to arenas across the world, with artists such as Aerosmith, Lady Gaga, Bon Iver, Alt-J, or the BBC Proms.
    In this episode, Guillaume talks about how the live sound industry is undergoing a quiet revolution by adapting immersive audio and how their latest L-ISA technology empowers sound engineers to break through long standing conventions.
    The binaural audio excerpt by Molecule from the Acousmatic 360 tour, performed live at "Printemps de Bourges" with a 12.1 system. The spatialization is done in real-time using L-ISA by a live mixing engineer Herve Dejardin.
    This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.
    For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-45-guillaume-le-nost-l-acoustics/
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. You can also follow us on Facebook and Instagram @1618digital. If you have any comments or questions, get in touch via [email protected]
    55 min
  • Immersive Audio Podcast Episode 44 Evelyn Glennie
    In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Grammy Award-winning percussionist and composer Evelyn Glennie via Zoom from Cambridgeshire, UK.
    Dame Evelyn Glennie is the first person in history to successfully create and sustain a full-time career as a solo percussionist, performing worldwide with the greatest orchestras, conductors and artists. Evelyn paved the way for orchestras globally to feature percussion concerti when she played the first percussion concerto in the history of the Proms at the Royal Albert Hall in 1992. Evelyn has commissioned over 200 new pieces for solo percussion from many of the world’s most eminent composers to vastly expand the percussion repertoire. She regularly provides masterclasses and consultations to inspire the next generation of musicians. The film ‘Touch the Sound’ and her enlightening TED speech remain key testimonies to her innovative approach to sound-creation. Leading 1000 drummers, Evelyn had the honour of a prominent role in the Opening Ceremony of the London 2012 Olympic Games. Evelyn was awarded an OBE in 1993 and now has over 100 international awards, including the Polar Music Prize and the Companion of Honour. She was recently appointed the first female President of Help Musicians, only the third person to hold the title since Sir Edward Elgar and Sir Peter Maxwell Davies. Evelyn is currently creating The Evelyn Glennie Collection with a vision to open a centre that embodies her mission to Teach the World to Listen. She aims to ‘improve communication and social cohesion by encouraging everyone to discover new ways of listening as proven in her book ‘Listen World!’. We want to inspire, to create, to engage and to empower’.
    In this episode, Evelyn talks about her unique journey and perspective as a musician and dives deep into her long-time mission - to teach people how to listen.
    This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.
    For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-44-evelyn-glennie/
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. You can also follow us on Facebook and Instagram @1618digital. If you have any comments or questions, get in touch via [email protected]
    48 min
  • Immersive Audio Podcast Episode 43 Krotos (Audio Software For Creative Minds)
    In this episode of the Immersive Audio Podcast, Oliver Kadel is talking to the innovative sound technology company Krotos whose mission is to improve the way sound is designed and performed.
    The Founder and CEO - Orfeas Boteas and General Manager Matt Collings dive deep into the creation of the company and software development, along with our guest speakers Mark Lanza and Bjørn Jacobsen sharing their unique perspective on how Krotos tools can enhance creativity when designing audio for films and games.
    This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Isaac Joel, Yung Koolade and Knobs Bergamo.
    For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-43-krotos-audio-software-for-creative-minds/
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. You can also follow us on Facebook and Instagram @1618digital. If you have any comments or questions, get in touch via [email protected]
    1 hr 3 min
  • Immersive Audio Podcast Episode 42 Kedar Shashidhar
    In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by technical sound designer and XR evangelist Kedar Shashidhar via Zoom from LA, US.
    Kedar Shashidhar is an XR creator with a focus on spatial audio design and technologies. With a focus on creative research and development, he has worked to help develop new tools, create content, and explore the boundaries of audio in new realities. Most notably he has contributed to the development of various audio toolsets including Steam Audio, Ossic, and Magic Leap Soundfield Audio. He also formed an indie game studio, Blackout VR, focused on developing audio-only games. Kedar is also an active voice for audio in new realities having previously spoken at Audio Engineering Society, GameSoundCon, Indiecade, and more. In his time at Magic Leap, Kedar was working on bringing the newest innovations in mixed reality audio to content creators in order to continue pushing the boundaries of what is possible for audio in new realities. Currently, Kedar is working on the next generation of virtual venues and concerts in XR with Stage XR.
    In this episode, Kedar speaks candidly about his time at Steam Audio, Ossic and Magic Leap, whilst sharing insights on cutting edge tool development for spatial audio and gives personal advice on how to keep high-level creativity and performance whilst maintaining a healthy work-life balance.
    This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.
    For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-42-kedar-shashidhar/
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. You can also follow us on Facebook and Instagram @1618digital. If you have any comments or questions, get in touch via [email protected]
    1 hr 17 min
  • Immersive Audio Podcast Episode 41 Charles Spence (University Of Oxford)
    In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by world-famous experimental psychologist and Professor at the University of Oxford - Charles Spence via Zoom from Oxford, UK.
    Professor Charles Spence is a world-famous experimental psychologist with a specialization in neuroscience-inspired multisensory design. He has worked with many of the world’s largest companies across the globe since establishing the Crossmodal Research Laboratory (CRL) at the Department of Experimental Psychology, Oxford University in 1997. Prof. Spence has published over 900 academic articles and edited or authored, 15 books including, in 2014, the Prose prize-winning “The perfect meal”, and the international bestseller “Gastrophysics: The new science of eating” (2017; Penguin Viking) – winner of the 2019 Le Grand Prix de la Culture Gastronomique from Académie Internationale de la Gastronomie.
    In this episode, Charles opens up about the world of multisensory design focusing on how sound affects our perception of taste and much more.
    This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.
    For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-41-charles-spence-university-of-oxford/
    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. You can also follow us on Facebook and Instagram @1618digital. If you have any comments or questions, get in touch via [email protected]
    1 hr 27 min

About Immersive Audio Podcast

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Join our host Oliver Kadel and guest presenters, in conversation with industry thought leaders, practitioners, artists, academics and entrepreneurs discussing all aspects of this rapidly evolving…

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