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By Brandon Birckhead, MD, MHDS
5
33 ratings
The podcast currently has 7 episodes available.
This episode provides thoughts on how we could implement custom virtual reality therapy programs for each patient using artificial intelligence, specifically using natural language processing. If you are interested in studying questions related to this, just reach out to me or Brian Dolan on Linkedin.
Outline
Part 1: Precision Medicine
The Future of Psychiatric Epidemiology - Great intro to the topic.
On the Road to Personalized Psychotherapy: A Research Agenda Based on Cognitive Behavior Therapy for Depression - Why we won't have "Precision VR Therapy" for several years.
Part 2: What is Psychiatric Formulation (2 types discussed)
Biopsychosocial Model and Case Formulation
Beyond the DSM: The Perspectives of Psychiatry Approach to Patients
The Perspectives of Psychiatry
Part 3: When VR Therapy Might Need AI-assisted Development + Kinds of Programs Related To It.
Medical Virtual Asset Management System (An NLP based assembly program)
Generating human avatars based on external media
Realistic virtual humans (MetaHumans by Unreal)
Virtual Humans in Augmented Reality: A First Step towards Real-World Embedded Virtual Roleplayers
Virtual Humans: Putting Realistic People in Realistic... (Michael Black)
Part 4: How Psychiatric Formulation can be combined with AI
Lifestory Perspective
The Body Keeps The Score
Mother meets her deceased daughter through VR
Dimensional Perspective
Research Related to Big Five Personality (Neuroticism) and Therapy
Behavioral Perspective
What is… Cue-Exposure Therapy?
Virtual Reality (VR) in Assessment and Treatment of Addictive Disorders: A Systematic Review
Help Club: VR Peer Support Group Platform
Disease Perspective
[Review of] Virtual Reality Therapy in Mental Health
Use of VR to reduce the severity of auditory hallucinations
Part 5: Limitations
Conclusion
This episode covers the non-drug related treatments of chronic pain as well as my work over the last 3 years studying psychological informed virtual reality programs that can be self-administered by the patient in their home. It's a long episode because I cover not only chronic pain, but also remote clinical trials. Given my interest in psychiatry and my previous work, this episode does not focus as much on physical therapy as it does psychology-related treatments. However, several of the resources below pertain to physical therapy for chronic pain. In the discussion on remote trials I provide a few key takeaways for startups and researchers.
Challenges facing chronic pain treatment
Workforce projections 2010–2020: annual supply and demand forecasting models for physical therapists across the United States
Pain psychology: A global needs assessment and national call to action
Relieving Pain in America: A Blueprint for Transforming Prevention, Care, Education, and Research
Nondrug based treatments
Noninvasive Nonpharmacological Treatment for Chronic Pain: A Systematic Review
Physical activity and exercise for chronic pain in adults: an overview of Cochrane Reviews
Psychological therapies for the management of chronic pain (excluding headache) in adults
Mind-Body Therapies for Opioid-Treated Pain: A Systematic Review and Meta-analysis
My work in Chronic Pain
An 8-Week Self-Administered At-Home Behavioral Skills-Based Virtual Reality Program for Chronic Low Back Pain: Double-Blind, Randomized, Placebo-Controlled Trial Conducted During COVID-19
Other VR papers
Virtual reality for acute and chronic pain management in adult patients: a narrative review
Virtual Reality in Pain Rehabilitation for Youth With Chronic Pain: Pilot Feasibility Study
Virtual Reality Augments Movement during Physical Therapy: A Pragmatic Randomized Trial
Embodiment in Virtual Reality for the Treatment of Chronic Low Back Pain: A Case Series
Virtual reality as an analgesic for acute and chronic pain in adults: a systematic review and meta-analysis
Hypnosis Associated with 3D Immersive Virtual Reality Technology in the Management of Pain: A Review of the Literature
Virtual Reality as a Therapy Adjunct for Fear of Movement in Veterans With Chronic Pain: Single-Arm Feasibility Study
A Virtual Reality Game for Chronic Pain Management: A Randomized, Controlled Clinical Study
Can hypnosis and virtual reality reduce anxiety, pain and fatigue among patients who undergo cardiac surgery: a randomised controlled trial Protocol
Virtual reality distraction induces hypoalgesia in patients with chronic low back pain: a randomized controlled trial
The first medical publication on PubMed that used virtual reality was for phobias and this is the episode on that topic. I had a great conversation with a VR expert that has been treating patients with phobias using virtual reality for 20 years, Les Posen. I then talk about the current evidence for this type of VR therapy and some of the different ways it can be delivered.
Outline
Define a phobia
Categories of phobic disorders: Agoraphobia, Specific Phobias, Social Anxiety Disorder
1st line treatment: Exposure therapy via patient's imagination, real exposure (in vivo), virtual reality
Other diseases that are treated with exposure therapy
Conversation with Les Posen
Past: Why Phobias were one of the first uses of the technology?
Present: How does virtual reality stack up against in vivo exposure?
Future: How can therapists do virtual reality therapy remotely and how can patients self administer therapy when needed?
Links (use google podcast or anchor to click through these links)
Presence as the Defining Factor in a VR Application
Virtual reality graded exposure in the treatment of acrophobia: A case report
Review papers (the last one of the 4 was the one I talked about in the episode)
Recent Progress in Virtual Reality Exposure Therapy for Phobias: A Systematic Review
Using Virtual Technology for Fear of Medical Procedures: A Systematic Review of the Effectiveness of Virtual Reality-Based Interventions
Implementations of Virtual Reality for Anxiety-Related Disorders: Systematic Review
Inferiority or Even Superiority of Virtual Reality Exposure Therapy in Phobias?—A Systematic Review and Quantitative Meta-Analysis on Randomized Controlled Trials Specifically Comparing the Efficacy of Virtual Reality Exposure to Gold Standard in vivo Exposure in Agoraphobia, Specific Phobia, and Social Phobia
Here are the automated studies I talked about (plus I found a third one after I made the episode) ->
Automated psychological therapy using immersive virtual reality for treatment of fear of heights: a single-blind, parallel-group, randomised controlled trial
Effectiveness of Self-guided App-Based Virtual Reality Cognitive Behavior Therapy for Acrophobia: A Randomized Clinical Trial
This last that I didnt talk about in the podcast episode is awesome! They actually tested the participants with a real tower for their fear of heights.
Effectiveness of a stand-alone, smartphone-based virtual reality exposure app to reduce fear of heights in real-life: a randomized trial
In this episode, we will talk about procedures that cause anxiety or pain that have been paired with immersive technology (most often with virtual reality). We will start with a use case that is specific to psychiatry with the combination of virtual reality with ketamine infusions for chronic pain. Then we will go back to when I started exploring the uses of VR with my work using it during dental procedures. In the second half of the episode, we will talk about hospital-based procedural pain and anxiety along with the research for those areas.
By the end of the episode, you will know about the kinds of software programs used for procedural pain and anxiety
Links to resources
Ketamine (disclaimer there are no published papers on what Dr. Omer Liran has done with VR, but this is the closest thing)
Combining Ketamine and Virtual Reality Pain Control During Severe Burn Wound Care: One Military and One Civilian Patient
Dentistry
The Impact of Virtual Reality Distraction on Pain and Anxiety during Dental Treatment in 4-6 Year-Old Children: a Randomized Controlled Clinical Trial
Virtual Reality Distraction for Pain Control During Periodontal Scaling and Root Planing Procedures
Virtual Reality Relaxation to Decrease Dental Anxiety: Immediate Effect Randomized Clinical Trial
Pediatrics
Systematic Review and Meta-analysis of Virtual Reality in Pediatrics: Effects on Pain and Anxiety
Guided relaxation-based virtual reality versus distraction-based virtual reality or passive control for postoperative pain management in children and adolescents undergoing Nuss repair of pectus excavatum: protocol for a prospective, randomized, controlled trial (FOREVR Peds trial)
Provider-controlled virtual reality experience may adjust for cognitive load during vascular access in pediatric patients
Virtual reality during pediatric vascular access: A pragmatic, prospective randomized, controlled trial
Adult medicine use cases
Randomized, Crossover Study of Immersive Virtual Reality to Decrease Opioid Use During Painful Wound Care Procedures in Adults.
Modulation of thermal pain-related brain activity with virtual reality: evidence from fMR
Pain Distraction During Ambulatory Surgery: Virtual Reality and Mobile Devices
Adjunctive virtual reality for procedural pain management of burn patients during dressing change or physical therapy: A systematic review and meta-analysis of randomized controlled trials
In this episode, we will begin the discussion on the different uses of immersive technology for patient education with those that help familiarize patients with procedures. I start the episode on electroconvulsive therapy (ECT) and why it's a good candidate for immersive patient education within psychiatry.
Outline
Indications for ECT
History of ECT and stigma in Media
Concern about ECT from patients
Immersive patient education categories: Familiarize with procedures vs Education as part of treatment
Factors that drive the need for patient education related to procedures
Kinds of immersive content in procedure-related patient education
My experience with immersive patient education
Links
ECT citations
The Origins of Electroconvulsive Therapy (ECT)
Knowledge and attitudes regarding electroconvulsive therapy among medical students and the general public
Patients' perspectives on electroconvulsive therapy: systematic review
Efficacy of ECT in depression: a meta-analytic review
Image-based VR patient education
Impact of Neurosurgical Consultation With 360-Degree Virtual Reality Technology on Patient Engagement and Satisfaction
Novel application of virtual reality in patient engagement for deep brain stimulation: A pilot study
360-degree video patient education research
Virtual Reality to Reduce Pre-procedure Anxiety Prior ECT (PERFECT-VR)
Effect of an Immersive Preoperative Virtual Reality Experience on Patient Reported Outcomes: A Randomized Controlled Trial
Computer Generated VR simulations
The Stanford Virtual Heart
My experience with patient education
Video of a patient education program I designed back when I was in radiation oncology
In this episode, I provide an intro to the podcast series. Several of the episodes will be framed around a current treatment in psychiatry or an important concept within the field. As I say in the episode I will only cover psychiatric concepts as they related to immersive technology. However, if you are curious about how far virtual reality and augmented reality might be incorporated into mental health then this is the podcast for you.
Hello and welcome to the immersive psychiatry podcast. I'm Dr. Brandon Birckhead and I have been working on clinical studies using virtual reality since 2016. My goal for this podcast series is to illustrate the numerous ways this technology will impact healthcare using specific mental health related examples in each episode.
Hopefully, this will improve your understanding of the field and potentially inspire you to join the growing community of providers, developers and, researchers working with these kinds of computers to improve patient lives. I'll have the first episode ready in a week. I can't give a specific date when each episode after that will be released as I want to make sure each has enough evidence before I release them. Ill provide an outline and links in the show notes.
The podcast currently has 7 episodes available.